All times are UTC


It is currently Wed Nov 27, 2024 7:41 pm



Post new topic Reply to topic  [ 5 posts ] 

do you like these rules?!?
yes absolutly 50%  50%  [ 1 ]
no definatley not they are terrible 50%  50%  [ 1 ]
Total votes : 2
Author Message
 Post subject: Magic for Battle Companies
PostPosted: Fri Nov 17, 2006 2:50 am 
Wayfarer
Wayfarer
Offline

Joined: Tue Oct 31, 2006 7:08 am
Posts: 3
Location: oz
When playing games with my Battle Companies there is one thing that REALLY annoys me. WILL. What is the point of it? (apart from courage) There aren’t any rules in Battle Companies covering magic so I thought I would make some. Here they are.

It costs 10 ID to get a wizard/shaman for your Battle company. The wizard/shaman starts as a warrior of the race that you are playing with that has just been upgraded into a hero (+1 fate) but the wizard/shaman has +1 will. The wizard/shaman loses all Wargear except for a hand weapon. He also starts off with no spells.

A wizards/shamans attack may not go over 1 but a wizards will may go up to 6.

There is only allowed to be one wizard/shaman at a time in a battle company, but if the magic wielder dies you may acquire another.

Every time a wizard or shaman gains 5 experience points he may choose to roll on the advance of a hero chart or the table below.

MAGIC TABLE

D6 Power
1 Drain courage (2+)
2 Terrifying Aura (2+)
3 Immobilize/Transfix (3+)
4 Strengthen Will/Sap Will (4+) controlling player chooses
5 Natures wrath (4+)
6 +1 point of will or Might controlling player chooses


The spell/power that any magic user gains may be used from the time of acquiring till death.

Additionally a wizard or shaman may purchase equipment from the following list.

Staff of power 5 ID (may expend 1 free point of will Each turn)

Ancient artifact 2 ID (gains 1 point of fate)

Great scroll of Healing 4 ID (may +1 or –1 on the death of a hero chart this may be used on others and on self)

please leave suggestions or comments

_________________
the wanderers have returned


Last edited by Paladin Took on Sun Nov 19, 2006 12:28 am, edited 1 time in total.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 17, 2006 4:45 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu May 04, 2006 12:55 pm
Posts: 55
Location: Nashville,TN
If the wizard didnt start out with any spells, wouldnt that make somewhat useless at first?

_________________
"And you have never been in love. Until you've seen the dawn rise behind the home for the blind."
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 17, 2006 8:34 pm 
Wayfarer
Wayfarer
Offline

Joined: Sat Oct 28, 2006 5:33 pm
Posts: 25
Magic in BCs is already covered well enough IMO. After all, it's not like there were actual wizards within the ranks of Gondor or Rohan, and many of the Evil BCs already have rules where you can get a normal Shaman as part of an upgrade.
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 18, 2006 7:11 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Mon Apr 17, 2006 12:38 am
Posts: 26
Location: Wolverhampton, UK
if you want to use magic just recruit a wizard or shaman as your ally

_________________
generalship is easy just point your troops to the war
Top
  Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Nov 18, 2006 9:35 pm 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Mon Nov 29, 2004 8:22 pm
Posts: 12
Location: Portugal
Lupino wrote:
it's not like there were actual wizards within the ranks of Gondor or Rohan, and many of the Evil BCs already have rules where you can get a normal Shaman as part of an upgrade.



I agree in this point. There weren't that many "good" wizards...
I don't think there would be much more than some sort of medic, doctor, healing-person, or something like that... For Good, that is...
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: