All times are UTC


It is currently Thu Nov 28, 2024 3:50 pm



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Change the magic rules?
PostPosted: Tue Dec 17, 2013 5:42 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
This is a "just thought of it, had to throw it out there" kind of post, so don't expect anything concrete :)

One of the things that has frustrated me a bit with the way magic is handled in SBG is the limited casting ability of anything short of wizards. This doesn't mean I think magic should be flying around every turn...it should still be hard to do, but it would be nice if it wasn't so limited. A shaman casting channeled Fury has a pretty good chance of fluffing the whole thing, leaving them effectively useless for the rest of the game.

I've been playing a lot of the new Star Wars Edge of the Empire RPG lately, and it has what I consider the perfect Force mechanic. I think it would translate quite well to SBG. The Force mechanic gets rid of point-counting and resolves down to a simple dice pool. If you're just starting out, you get one die to work with, which means more often than not, tapping into the Force isn't going to get you much, if anything. As you grow in the Force you get more dice, and your chances of success are more assured. It's easy to see a potential problem here: by the time you get to 3 or 4 Force dice, you're pretty much in the "guaranteed to work" zone. But basic Force powers aren't that potent...you need to commit dice from your pool to maintain effects, do more than one thing, extend range or power, etc, which keeps the effective pool lower even while letting advanced users do amazing things, yet retaining a reasonable chance of failure.

So what if...
What if every magic user had a magic pool they could roll each time they wanted to cast a spell? A shaman or stormcaller might only have one die, nazgul and Elrond-types would have 2, wizards would have 3 (2, +1 from their staff). Spells themselves would be more difficult to cast, so those numbers would have to go up, but I imagine increasing the difficulty of everything by 1 would be good for a start. Attempting a channelled spell would require the caster to commit a die from his pool. The profile would still have their MWF, so Might could be used to alter the highest die in a roll, while Will could be used to add a die to the pool. In fact, spending Will would be the only way for a shaman to get channelled Fury...

I know the idea and details need some tweaking, but...any thoughts on the basic concept?
Top
  Profile  
Reply with quote  
 Post subject: Re: Change the magic rules?
PostPosted: Tue Dec 17, 2013 5:49 pm 
Kinsman
Kinsman
Offline

Joined: Sun Nov 17, 2013 7:24 pm
Posts: 183
I'm not sure, though I admit that may because of your example, a goblin/orc/uruk shamna will be casting it on a 3+, so if he uses two will points it is almost certain to succede bar snake eyes, and they are very cheap for the fury spell.
The only problem I would say with lgb/hobbit's magic system is the fact that other then the wizards, good is really limited in the range of spells they can get, whilst Evil has access to a spell to every situation.
Top
  Profile  
Reply with quote  
 Post subject: Re: Change the magic rules?
PostPosted: Tue Dec 17, 2013 6:19 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
Zarathustra Suicuine wrote:
I'm not sure, though I admit that may because of your example, a goblin/orc/uruk shamna will be casting it on a 3+...


Not quite, as I noted the difficulty of spells would have to be adjusted.
Top
  Profile  
Reply with quote  
 Post subject: Re: Change the magic rules?
PostPosted: Tue Dec 17, 2013 6:45 pm 
Elven Elder
Elven Elder
Offline

Joined: Thu Dec 20, 2012 12:18 pm
Posts: 2528
Location: Dallas, Texas
I think its an interesting idea, I'd have to play-test it to decide if I like it or not.

@Zarathustra I like that Good has far less magic then Evil, it fits the feel of LOTR

_________________
Commission Painting @FB http://www.facebook.com/squyrepainting
Commission Customers include:
GBHL Youtube Channel
MiniWargaming
Top
  Profile  
Reply with quote  
 Post subject: Re: Change the magic rules?
PostPosted: Tue Dec 17, 2013 9:49 pm 
Kinsman
Kinsman
Offline

Joined: Wed Dec 04, 2013 2:33 am
Posts: 76
Location: Gold Coast, Australia
I like it.

I used to play Warhammer Fantasy Battle when they changed to a dice pool rule and I found it to be a very interesting and thematic. Could see it working for SBG but as you noted, it would take a lot of work to re-jig.

One note about the Warhammer system was that all the wizards in your side contributed dice to the one pool, which you could use for any of the wizards casting (minor wizards were seen to be supporting better ones with their power etc even if they wern't actually casting spells). You would also get a (smaller) pool on your opponents turn to try and prevent enemy magic.

Good on you for taking a look and I woul dbe interested to see your results.

_________________
Backlog Oath taker 2014: 6 pts

WIP: Riders of Rohan
Backlog: 63

Elves: 210
Numenor: 392
Mordor: 524
Top
  Profile  
Reply with quote  
 Post subject: Re: Change the magic rules?
PostPosted: Wed Dec 18, 2013 12:02 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Mar 08, 2013 6:56 am
Posts: 744
Location: Central Coast, NSW, Australia
Sounds like a good system, I'm sure it could work well. I think that its a bit too much of a change to be implemented though nor do I really see the need for it. It would only serve to buff evil as good doesn't have many casters who aren't wizards or who struggle to cast or fight effectively when they fail.
I'd like to see a small change with it though, though I'm not sure what exactly. Maybe the expended will points could be recovered on a passed courage (from caster and resister)? Might be an issue with things like wraiths obviously.

_________________
My trade thread
http://www.one-ring.co.uk/viewtopic.php?f=38&t=25957&p=325932#p325932
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 121 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: