All times are UTC


It is currently Sat Nov 30, 2024 5:14 pm



Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Ardboe's Project Log - Beastmen
PostPosted: Mon Nov 18, 2013 10:33 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Tue Nov 15, 2011 11:45 pm
Posts: 198
Location: Northern Ireland
Hi all,

Well my lovely wife got me a pile of Beastmen last Christmas and with the next one approaching I realised Its about time I got my ass into gear and did some painting! Hopefully creating this log will keep me motivated, so here is my first completed unit, speed painted to get it to a gaming standard.

Image

Image

Image

Now with that done here is a test model for the Bestigors, you might need to tilt your head slightly for this one!

Image

Well that's all for now I have 19 more besties to go for this unit,so there'll be more to follow shortly. Please feel free to leave feedback, Im particularly keen to here the experiences of other Beastmen generals as I battle to get this army ready for QCON in Belfast in June!

Cheers,
Stephen

_________________
All Hail The Lord of Light, R'hllor, for the night is dark and full of terrors!
Top
  Profile  
Reply with quote  
 Post subject: Re: Ardboe's Project Log - Beastmen
PostPosted: Sun Nov 24, 2013 1:21 pm 
Wayfarer
Wayfarer
Offline

Joined: Fri Mar 30, 2012 8:14 pm
Posts: 45
Location: Netherlands
Looking good! I like the flesh skin from the bannerbearer

And for the battle I would suggest a wargor with BSB, for the rerolls of leadership tests.. and the beast banner is a nice addition to it. How many points is the battle?
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: