All times are UTC


It is currently Thu Nov 28, 2024 11:50 pm



Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Lurtz underpowered
PostPosted: Fri Jun 07, 2013 9:48 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 13, 2012 1:34 am
Posts: 155
Location: Misty Mountains cold
I have recently started using Lurtz and find him rather underpowered for one of the first uruk-hai made.
He is also rather weak for an uruk who almost killed Aragorn.
So, I decided to try some special rules out on him and found that pretty much all of them are useless with him (or I'm awfull at picking special rules)
so I have no idea what to use.

Can you please help me out because I really like the figure but see no point in using it if he dosnt contribute to the fight.

_________________
If you don't let me in, Frodo, I shall blow your door right down your hole and out through the hill-Gandalf
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 1:06 am 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Mar 08, 2013 6:56 am
Posts: 744
Location: Central Coast, NSW, Australia
You are not alone in this opinion. I for one would prefer to see him slightly better.
The problem as it stands at the moment is that his bow reduces his defence and he can't just throw away his bow (unless you use house rules). So point for point - if you upgrade an Uruk Captain with heavy armour and shield, he has more D and is equal in everything else except for might. So the trade off is the higher defence for a cheap point of extra might. Normally, its a good choice to go for the might as he won't be getting wounded to often by S3 troops, so the extra +1 doesn't make much difference.
I would just apply the house rule of him not losing the +1D while carrying the bow, or enable him to discard it.

_________________
My trade thread
http://www.one-ring.co.uk/viewtopic.php?f=38&t=25957&p=325932#p325932
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 2:44 am 
Elven Elder
Elven Elder
Offline

Joined: Thu Dec 20, 2012 12:18 pm
Posts: 2528
Location: Dallas, Texas
I would prefer an additional point of might to anything else, like he has in WOTR. Maybe a special rule for crying out loud, he is very underwhelming. A pure Isengard army has very little power in the movie heroes.

_________________
Commission Painting @FB http://www.facebook.com/squyrepainting
Commission Customers include:
GBHL Youtube Channel
MiniWargaming
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 2:57 am 
Wayfarer
Wayfarer
User avatar
Offline

Joined: Wed Aug 29, 2012 6:30 am
Posts: 20
Location: New Zealand, home of hobbits.
Give him a better shoot value and a dwarf bow and you have something that might've been able to kill a softened-up shieldless Boromir.

Poor Lurtz.

_________________
Currently working on:
Radagast the Brown
Warg Attack
Legolas and Gimli on Horseback
Saruman on Horseback
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 4:52 am 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
Agreed, he doesn't bring anything compelling to the table. I'm not really a fan of the bow-dropping house rules, I think he should bring more leadership to the table. Something simple like larger standfast, or a "Find the Halflings" rule that lets him call a heroic move that is free on a 4-6 would make him more compelling.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 1:32 pm 
Loremaster
Loremaster
Offline

Joined: Mon Mar 30, 2009 9:14 pm
Posts: 1556
Location: England
Images: 17
Personally I feel that he should be beefed up to the level of Super Shagrat (I can't remember his precise name as I am away from the book). A special rule would naturally be marvelous. I like the idea of him being able to use his shield as a one off throwing weapon with the effect of transfixing the enemy for one turn as they are pinned to an object such as a tree. Why we didn't have a "Find the Halfling" special rule is beyond me. I suspect that having the effect as a banner, a boost to speed or courage for a turn at the expense of a point of will would be appropriate.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 1:42 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Fri Apr 01, 2011 8:02 am
Posts: 218
Iv had pretty much the same thoughts about lurtz. The slayer of borimir is not very well represented in the game. I like the thought of his sheid as a thrown weapon but his defence should be higher and his shooting skill better. An automatic hit rule similar to legolas would be an idea!?!

_________________
Veni Vidi Vici
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 7:55 pm 
Elven Elder
Elven Elder
Offline

Joined: Thu Dec 20, 2012 12:18 pm
Posts: 2528
Location: Dallas, Texas
An auto hit?? Don't you think that's a bit overkill? Lol none of his shots were all that hard in the movie. At best he should be a 3+ shoot.

_________________
Commission Painting @FB http://www.facebook.com/squyrepainting
Commission Customers include:
GBHL Youtube Channel
MiniWargaming
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 10:01 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
There are no reasons why you wouldn't take vrasku over lurtz tbh
what with 2S4shots a turn with a 3+ to hit and same ammount of might to boot

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 10:20 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
Bilbo wrote:
Why we didn't have a "Find the Halfling" special rule is beyond me.


Historical context. Early versions of the game had very few special rules of the kind we're seeing now. Giving Lurtz 3 Might and the ability to shield was special enough. After all, major heroes like Eomer have never had a special rule. Then along come Ugluk and Vrasku, and other heroes like "Uber-brand"...kind of leaving the original heroes a bit flavourless.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sat Jun 08, 2013 11:40 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 13, 2012 1:34 am
Posts: 155
Location: Misty Mountains cold
Well not all of them, but most of them yes.
How about giving Lurtz first of the uruk-hai and and 1 extra strengh?

_________________
If you don't let me in, Frodo, I shall blow your door right down your hole and out through the hill-Gandalf
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 11:54 am 
Loremaster
Loremaster
Offline

Joined: Mon Mar 30, 2009 9:14 pm
Posts: 1556
Location: England
Images: 17
Giving him a strength of 6 would make him over powered (no man size model should be as strong as a monster), giving him +1 to strength would amount to the same thing but with better effects.

Any tweeking of the rules should reflect his on screen actions.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 12:37 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Fri Mar 08, 2013 6:56 am
Posts: 744
Location: Central Coast, NSW, Australia
Yeah S6 is a bit too much. The safest things to add would be +defence to a max of 7, he did after all try to eat Aragorn. Failing this, or maybe even in addition to, he could even have 3A - It wasn't until the Isengard troll was introduced that any non-mounted units had 3A for Isengard. Given that Harad, Easterlings etc. all have multiple 3A heroes and they aren't even featured in the books or movies (neither are Isengard trolls), I don't see this as too much of a stretch.

_________________
My trade thread
http://www.one-ring.co.uk/viewtopic.php?f=38&t=25957&p=325932#p325932
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 8:21 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
Changes I would give Lurtz?

Fight 6/3+ Defence 6 and 3A, nothing else needed really... unless you wanted him hero slayer, like if he rolls 6 to wound count as 2 wounds instead of 1 or so...

All this making him cost around 80pts or so
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 9:12 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
or we could simply give him 3 shots/turn

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 9:19 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
That would be 2 much like Legolas sadly...

Marhur is expert at giving uruk scouts that movement boost for a few more points
Vrasku expert crossbow shooter
Ugluk excelent standfast range

Every single named captain got a special skill that makes them excel at something, lurtz could be the best at the fight and pretty decent at shooting and getting an hero killing power or a buff for combat.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Sun Jun 09, 2013 10:11 pm 
Elven Warrior
Elven Warrior
User avatar
Offline

Joined: Wed Oct 17, 2012 2:36 pm
Posts: 918
Location: in the blackpit
I just looked at my rotk rule book and he used to be D6,
new rule Fantatical devotion: when lurtz uses his fate if a 6 is rolled the fate is not spent, but the wound is saved

_________________
http://grungehog.blogspot.co.uk/
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Mon Jun 10, 2013 5:10 am 
Loremaster
Loremaster
User avatar
Offline

Joined: Sat Oct 09, 2010 11:20 am
Posts: 1776
I don't think Lurtz would need any special rules for his shooting skills as they weren't exactly difficult shots. I think something to represent the fact that he easily took a bunch of wounds and was able to fight pretty enthusiastically. I'd go for an extra wound and fate point.
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Mon Jun 10, 2013 9:09 am 
Wayfarer
Wayfarer
Offline

Joined: Thu Feb 21, 2013 11:02 am
Posts: 21
Location: Riding in the forests of Middle Earth...
I'd personally like to see new/alternate profiles for both Lurtz and Ugluk. Mordor has plenty of powerful heroes, whereas the only Isengard hero over 70 points is Saruman. Ridiculous.
Lurtz is the leader in the films, and Ugluk leads them in the book. Whilst I don't think either need Shagratification (I'll explain why later) both deserve a bit of a beef up, to make Isengard's heroes more competitive. Vrasku is fine, his two-shot rule makes him special enough.
In my view, both should have 3 attacks. Why Mauhur, Ugluk's subordinate, gets that I will never understand (I know he has two swords, but wtf?). Their two wounds are fine. Lurtz 3+ Shoot Value. Defence increase would make sense, as would a one point Courage boost (as neither really fear death).
Three Might, two Will, two Fate would be good to see in an Evil hero.
Obviously their points value would be increased. In terms of Special rules, I think Ugluk's should be a 12-inch Standfast whilst Lurtz could be a banner to all Uruk hai within 12-inch.
Anybody agree with that?
Top
  Profile  
Reply with quote  
 Post subject: Re: Lurtz underpowered
PostPosted: Mon Jun 10, 2013 9:15 am 
Loremaster
Loremaster
Offline

Joined: Mon Mar 30, 2009 9:14 pm
Posts: 1556
Location: England
Images: 17
Orome, I do love your term "Shagratification" and I intend to insert it into general conversation where possible!
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 51 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron