All times are UTC


It is currently Thu Dec 05, 2024 2:00 am



Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Gimli is trapped...
PostPosted: Mon Jan 28, 2013 7:50 pm 
Ringwraith
Ringwraith
User avatar
Offline

Joined: Tue Dec 18, 2007 3:05 pm
Posts: 3140
Location: Canada
Images: 4
I got these questions in a PM and thought others would like to know the answers:

Quote:
Scenario: Gimili is surrounded by three equidistant goblins. Gimili is trapped.

1) Do you get double the amount of dice (6 in total) for roll to win combat AND roll to wound?

2) In order for the goblins to wound Gimili, they need to roll a 6 followed by a 4+. How does that work with multiple attacks?

So, I’ll roll 6 dice and I end up getting 2 6’s from the roll. How many dice would I roll to get that 4+ to wound?

AKA Does the trapped strike bonus count towards the second half of the requirement to wound? Sorry if that sounds confusing


1) No, just the roll to wound, but it's not so much double the dice to wound as it is that each attack has 2 chances to wound. Subtle but important distinction.

2) It's better at first if you keep track of the dice for each chance to wound. So the three goblins roll 2 dice each. If a die comes up a 6, roll it again and hope to get a 4.
Technically, in this particular case, you can roll 6 dice, pick out any 6s and roll them again to get 4s. But there will be cases with multiple opponents (say you're cavalry and you knocked down two warriors, which has the same effect as trapped) where you need to keep track of each chance to wound and who it's being applied to.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 122 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: