All times are UTC


It is currently Thu Nov 28, 2024 10:52 am



Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: Thorin and Company
PostPosted: Tue Sep 25, 2012 9:48 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Sun Jun 10, 2012 8:52 pm
Posts: 1815
Images: 10
i think you should lower the points for the captain
ATM its the same price as the current one just with less defence and less options

IMO the cost should be lowered to make them 25pts

_________________
'Though my memory's fading, I remember two things very clearly: I am a great sinner and Christ is a great Savior'
-John Newton
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Sep 26, 2012 1:06 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
You've got the Goblin Captain with the same pt cost, but 2 lower D than a normal goblin captain.
EDIT: oops, didn't see Sid's comment. Ya, lower that to 25 pts or just leave the captain the same as it is right now.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Sep 26, 2012 7:33 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Draugluin wrote:
You've got the Goblin Captain with the same pt cost, but 2 lower D than a normal goblin captain.
EDIT: oops, didn't see Sid's comment. Ya, lower that to 25 pts or just leave the captain the same as it is right now.


Ok done, just thinking that if someone was to play a points match, they are going to be able to field a hell of a lot of troops with Goblin Captains at just 25 pts and still have more than enough to field both the Goblin King and Grinnah.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Sep 26, 2012 3:32 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
The fact that they only have 3D makes up for it. A couple elves would be able to shoot it to death pretty quick.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Sep 26, 2012 4:33 pm 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Draugluin wrote:
The fact that they only have 3D makes up for it. A couple elves would be able to shoot it to death pretty quick.


Yeah, I suppose so.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Sep 27, 2012 12:20 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Thu Jun 23, 2011 3:04 pm
Posts: 6308
Location: Wandering around looking for Middle-earth
Images: 58
Wow that defence is low, that would make normal goblins defence 1.

_________________
"I am the Flying Spagetti Monster. Thou shall have no other monsters before me"
-FSM.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Sep 27, 2012 2:45 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
2, he doesn't have a shield.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Sep 27, 2012 7:01 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Draugluin wrote:
2, he doesn't have a shield.


Neither have armour or shields and are topless, that's why they both have the same defence. A Hobbit militia has defence 2 when they are fully clothed, so a naked Goblin with defence 2 and at just 3 points is fair enough.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Sep 27, 2012 7:02 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
I am going to start writing a campaign but movie spoilers ***I am not sure how to make Thrain's clash with Gandalf in Dol Guldur an even match*** so I will be starting with Bilbo stumbling on Tom, Bert and William's camp instead.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Oct 03, 2012 7:54 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Yazneg - 40 pts

F 4/- S 4 D 4 A 2 W 2 C 3 M 3 W 1 F 1

Wargear:
Yazneg is armed with a war club and wears armour


Last edited by emre43 on Thu Nov 29, 2012 2:25 pm, edited 2 times in total.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Wed Oct 03, 2012 3:09 pm 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Dec 15, 2011 2:28 pm
Posts: 205
Location: The Citadel of Minas Tirith
emre43 wrote:
Yazneg - 45 pts

F 3/- S 4 D 4 A 2 W 2 C 3 M 3 W 1 F 1

Wargear:
Yazneg is armed with a war club and wears armour

I think 45 points is too much. That is the same as a Captain of Rohan, but Yazneg has -1 Fight, Defense and Courage traded for 1 Extreme might (plus he has no options). Not an equal trade imo. It should probably be 35, perhaps 40.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Oct 04, 2012 4:03 am 
Wayfarer
Wayfarer
Offline

Joined: Thu Sep 08, 2011 7:19 am
Posts: 32
emre43 wrote:
Ori - 25 pts

F 3/4+ S 3 D 3 A 1 W 1 C 3 M 0 W 3 F 1

Wargear:
Ori carries a knife and a slingshot

At an addiitonal cost he may carry the following:
Mithril armour - 15 pts

Special rules:
Throw stones see rulebook
Note taker Ori is more interested in recording history than he is fighting in the thick of the battle. Ori is therefore capable of anticipating the enemy's next move. Any ally within 6 inches of Ori may move prior to the enemy regardless of who won priority; this rule also takes precedence over a Heroic Move (ally or enemy).
Slingshot A slingshot is used in the same way as throwing stones except with a strength of 2 and a range of 10 in.

So each of your models within 6" gets a free SUPER heroic move?! Is there a reason to not take this guy?! Or is it meant to only be one model per turn? At that point it seems strong but not overpowered but it definitely isn't worded that way.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Oct 04, 2012 6:14 am 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
Wow, didn't realize that was like that. He should be about 200 pts now lol.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Oct 04, 2012 7:17 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Draugluin wrote:
Wow, didn't realize that was like that. He should be about 200 pts now lol.


Not really. For a heroic move to be effective he is generally going to have to be in the thick of battle for fellow troops to be able to take advantage of it. Even if not he can be peppered with arrows and with a D of 3, W 1, F 1 and M 0 it shouldn't be a massive problem to take him out.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Thu Oct 04, 2012 6:49 pm 
Elven Elder
Elven Elder
User avatar
Offline

Joined: Sun Sep 18, 2011 9:42 pm
Posts: 3131
Location: In Angband, at Morgoth's feet.
It was a joke, but he's still overpowered as is.

_________________
:saruman "Leave Sauron to me."
If you're in the Raleigh, NC area, let me know.
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Mon Oct 08, 2012 2:58 pm 
Loremaster
Loremaster
User avatar
Offline

Joined: Fri Feb 24, 2012 11:28 am
Posts: 1389
All seems good so far... but like I see.. for example Thorin´s needs a bit more spice, every named dwarf got somesort of special rule or least a pair or 2 or 3..
Durin got a couple of rules, Dain as well, I do beleive thorin shoudl be a bit better at it...
I would give Thorin fight 6, equivalent to Gimli and Durin, cause Dain is old so his fight is a lil bit more rusty(fight 5 for him)...
His weapon seems fine, but I would give orcrist as basic weapon, his defence should be 7 not 6 on dwarven heroes if you notice :P and can use mithril armour(that will increase to 9). and its cost would be around 130 or so rather than 110 :P
Cause if you notice this way compared to 125pts Dain he would get +1 to fight, -2 defence (that will be increase to 9 for +15pts) rest is the same with less courage and fate, same rule of the stand fast, the axe gives him the bonus of +1S vs orcs (would be more fun however if that weapon would give +1 S and re.roll to vs orc/goblins and uruks.) got no agile penalty

About bilbo 1 thing to correct... mithril coat shouldn´t count as heavy armour, as text refers it to light as a feather :P, specially a small jacket bilbo wears :P
About his profile S2 is ok, D2 not so much, bilbo with defence 2 means hes older, this version hes younger, so I would give him defence 3 basic just like frodo :)
I would give him a rule related being good as reading maps and such, in game? maybe something to allow you to re.roll who win the iniciative order :)

Remain dwarf heroes, if you wanna give them defence 8 in general with upgrade, I would give them acess to heavy armour, cause I doubt all would wear mithril armour :)

_________________
http://33.media.tumblr.com/c5d31d12524c ... o1_500.gif
Top
  Profile  
Reply with quote  
 Post subject: Re: Thorin and Company
PostPosted: Tue Oct 09, 2012 7:46 am 
Kinsman
Kinsman
Offline

Joined: Thu Jan 12, 2012 9:30 pm
Posts: 176
Galanur wrote:
All seems good so far... but like I see.. for example Thorin´s needs a bit more spice, every named dwarf got somesort of special rule or least a pair or 2 or 3..
Durin got a couple of rules, Dain as well, I do beleive thorin shoudl be a bit better at it...
I would give Thorin fight 6, equivalent to Gimli and Durin, cause Dain is old so his fight is a lil bit more rusty(fight 5 for him)...
His weapon seems fine, but I would give orcrist as basic weapon, his defence should be 7 not 6 on dwarven heroes if you notice :P and can use mithril armour(that will increase to 9). and its cost would be around 130 or so rather than 110 :P
Cause if you notice this way compared to 125pts Dain he would get +1 to fight, -2 defence (that will be increase to 9 for +15pts) rest is the same with less courage and fate, same rule of the stand fast, the axe gives him the bonus of +1S vs orcs (would be more fun however if that weapon would give +1 S and re.roll to vs orc/goblins and uruks.) got no agile penalty

About bilbo 1 thing to correct... mithril coat shouldn´t count as heavy armour, as text refers it to light as a feather :P, specially a small jacket bilbo wears :P
About his profile S2 is ok, D2 not so much, bilbo with defence 2 means hes older, this version hes younger, so I would give him defence 3 basic just like frodo :)
I would give him a rule related being good as reading maps and such, in game? maybe something to allow you to re.roll who win the iniciative order :)

Remain dwarf heroes, if you wanna give them defence 8 in general with upgrade, I would give them acess to heavy armour, cause I doubt all would wear mithril armour :)


Thanks for your input, I especially agree about Thorin.
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 214 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: