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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Mon Jan 24, 2011 2:18 pm 
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spuds4ever wrote:
General Elessar wrote:
Dwarf Warrior - 8
Easterling Warrior - (not enough experience)
Haradrim Warrior - 3
Hobbit Archer - (not enough experience)
Ranger of the North - 6
Barrow-wight - (not enough experience)
Rider of Rohan - 7
Uruk-hai Scout - (not enough experience)
Saruman - (not enough experience)
Gandalf the Grey - (not enough experience)


Haradrim 3? Why? D4 isn't that bad considering they only cost 6 pts.


I gave them a 3 simply from experience; although they look ok on paper, my Haradrim Warriors rarely do well.

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 Post subject: Re: OR's Community Ratings of SBG Units
PostPosted: Mon Jan 24, 2011 4:39 pm 
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Dwarf Warrior 8- good sturdy, can be defeated by very few normal warriors
Easterling Warrior- 6 ok
Haradrim Warrior 5- defence is rubish
Hobbit Archer 7- 4 pnts for a 3+ shoot very good in numbers
Ranger of the North- not enough experience
Barrow-wight-not enough experience
Rider of Rohan- 7 bit costy for a okish special rule
Uruk-hai Scout-7 to easy to kill really
Saruman-not enough experience
Gandalf the Grey-n e e
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 10:59 am 
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General Elessar wrote:
spuds4ever wrote:
General Elessar wrote:
Dwarf Warrior - 8
Easterling Warrior - (not enough experience)
Haradrim Warrior - 3
Hobbit Archer - (not enough experience)
Ranger of the North - 6
Barrow-wight - (not enough experience)
Rider of Rohan - 7
Uruk-hai Scout - (not enough experience)
Saruman - (not enough experience)
Gandalf the Grey - (not enough experience)


Haradrim 3? Why? D4 isn't that bad considering they only cost 6 pts.


I gave them a 3 simply from experience; although they look ok on paper, my Haradrim Warriors rarely do well.


They served me well, especially raiders. Also, their archers are excellent for their points'. Just my opinion, though.

Easterlings-8, same as Gondorians, but can play like uruks as well as having bows in the middle rank which is very useful.
Haradrim-8, very cheap and decent in a fight as well as having cheap, hard-hitting cavalry.
Hobbit archer-N/A
Ranger of the North-5 meh, 1 might for 25 points is OK, but they're not very hard to kill. A loss in combat, and a 5 or a 6 to wound+an unlucky fate roll is 25 points down the drain. I only take them so I can max out on ranger bows, though the models look cool :-D .
Barrow Wight- N/A
Rider of Rohan-6, quite good and fairly flexible but just don't hit hard enough for their points' tbh. And you also have to pay extra points for bows you don't get.
Uruk-hai scout- N/A
Saruman-9, good saruman that is. He's awesome, extended range spells with effortless immobilize and 4+ sorcerous blast as well as 12" standfast for heroes as well (very useful if you're doing grey company), for 150 points, bargain.
Gandalf-N/A

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 3:07 pm 
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Warrior of Minas Tirith 5 - Fountain Guards are miles better for barely any point increase
Hobbit Militia 5 - Sheriffs are far better though. Hobbits won the 07 and 08 GT's
Elf Warrior 7 (Wood Elf gets an 8)
Warrior of Rohan 4 - overpriced, almost useless unless allied with Woses or Grey Company.
Moria Goblin Warrior 7 - Excellent for price and usefulness
Cave Troll 1 - Useless in competitive environment.
Uruk-hai Warrior 6 - average. Crossbowmen are very good, but non-crossbow armed Uruks are not that useful.
Orc Warrior 5 - I don't think this should be rated, the most commonly used model in the game.
Strider Aragorn 2 - Useless in competitive environment, excluding an all-hero force where he is the main model of the army.
The Dark Lord Sauron 1 - Useless in competitive environment.

Dwarf Warrior 4 - compared to Khazad Guards they're not worth taking in a lot of cases
Easterling Warrior 3 - fight 3 and not many options to ally make them pretty bad
Haradrim Warrior 6 - depends on the army, but archery wise they're great. As part of the army they're good for supporting Easterlings or Corsairs, so they do a good job.
Hobbit Archer 7 - insane price for a bowman
Ranger of the North 7 - if used as allies just for a few more bowmen they're really good.
Barrow-wight 1 - Useless in a competitive environment
Rider of Rohan 2 - overpriced and not good enough compared to KoMT or mounted Outriders
Uruk-hai Scout 2 - equivalent to an orc for 2 points more when fighting elves, dwarves and most other D5 or D7 models, which Good side is full of
Good Saruman 10 - By far the best character in the game, the only one deserving of a 10 in my opinion. 4 Good Sarumans in top 4 lists at the 09 GT. 3 Good Sarumans in the top 10 lists at the 2010 GT <= Best players know what models work ;)
Evil Saruman: 9 if taken with Grima (it's stupid not to take Grima when taking Saruman anyway) - Almost as good as his Good counterpart.
Gandalf the Grey 9 - Winner of the 07 and 08 GTs, one of the most useful and all-rounded models in the game.

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 3:21 pm 
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Interesting to see how high ratings Gandalf and Saruman are getting. I don't use magic much in SBG but maybe I should use it more often...

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 6:05 pm 
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General Elessar wrote:
Interesting to see how high ratings Gandalf and Saruman are getting. I don't use magic much in SBG but maybe I should use it more often...

i don't think the spells are really powerfull enough, especially compared to wotr!
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 6:24 pm 
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I'm surprised not a lot of people have experience with Saruman or Gandalf the Grey, I would think that they would be common. I'm not sure whether to include Evil Saruman & Good Saruman as one or separate units. I do know they have a bit of a different rule set.

Edit:
Actually I have just read the difference between Saruman (evil) & Saruman the White (good) and the white does seem like the better deal. For 20 points cheaper! the White has a range increase for a few of his spells and a better dice roll for his Sorcerous Blast. Although he loses the Palantir (whic is a small loss in my view), heroes now gain from his Voice stand fast rule. The only thing is that the White can't receive buffs from Gandalf (like who cares). The difference between these two Saruman profiles only lead me to believe that GW pulls these points valuations of profiles out of their ass (as suspected) and that there is little formula behind it whatsoever, only what they feel like putting.

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Tue Jan 25, 2011 8:00 pm 
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Dwarf Warrior - 8 They are extremely hardy and hard to kill. And with cheap and still good hero's in balin and gimli it's possible to have a horde of high defence high fight warriors while still having good leadership.
Easterling Warrior - 7 Basically the same as MT warriors, except they have pikes, but less allies...
Haradrim Warrior - 8 Some of the best archers in the game, for their points. Harad also has great option as a whole for allying.
Hobbit Archer - 6 A 3+ archer for only 4 points? Count me in.
Ranger of the North - Can be good, and you can mount them, but you have to realise they aren't that survivable.
Barrow-wight - N/A
Rider of Rohan - Almost any other cav is better. (harad raider anyone?)
Uruk-hai Scout - Get the warriors.
Saruman - 9 For good saruman, nuff said.
Saruman (evil) - 7 (8 w/ grima) almost as good as good saruman, and gives you the ability to get grima.
Gandalf the Grey - 8 Good support spell caster.
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 22/01/11)
PostPosted: Wed Jan 26, 2011 6:56 pm 
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My opinions here are based on 500pt games, which are more common where I play than 700pt games. The point level makes a difference.

Aragorn: 3. Too expensive. He's a tough hero with unlimited Might, but the objective is almost never "Kill every last model", annihilate the tiny army around him and win. He's just too spendy, especially if he crumples to a Ring Wraith half his cost.

Uruk-Hai Warrior: 8. Love them, at D6 and S4 they're wounding most good enemies more easily than they're being wounded and coming out ahead for the points.

Sauron: 2. Like Aragorn, only worse. He's the vast majority of your force and can't be everywhere at once, and he would need to be for you to get anywhere in most scenarios.

Gobiln Warrior: 8 Solid. 50 Goblins only runs half your points, so you can hit the model cap and still have plenty of points to spend on special toys to soup them up.

Warrior of Minas Tirith: 6 puts them on the good side of mediocre, which I think is about right. They're not too expensive, they're not particularly dangerous, but they are hardy.

Cave Troll: 4. Cave Trolls are hard for me to rate, against any magic they die shamefully. Against an opponent without magic they do fine. They can advance behind Goblin cover then get into combat and smash a couple warriors a round. They could be cheaper, but basically they're fine. As a thematic aside, I think they should have some better defense against magic (Imagine the fight in the movie if Gandalf worked the way he does in the game: Troll stands still. Everyone stabs him. He keels over. The end. Everyone looks at Gandalf in disappointment. "Hey, it's not my fault they brought a rock to a paper fight!")

Elf Warrior: Depends a lot on how they're kitted out. Wood Elves are pretty solid, they're cheap enough to field in large numbers, do well in shooting contests, chuck throwing weapons, and go down hard with F5. Low defense can be mitigated if you don't lose many combats.

Orc Warrior: 7. Almost as cheap as Goblins, but buy you space for Mordor toys instead of Moria toys. Solid creators of mass.

Warrior of Rohan: 4. They aren't really good at anything. They're mediocre Fight, Strength, and Defense, but not so bad that they get to be very cheap.
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Sun Jan 30, 2011 2:07 am 
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OP updated. New group to rate:

Knight of Dol Amroth
Warrior of the Dead
Rohan Royal Guard
Khazad Guard
Haradrim Raider
Mordor Uruk-hai
Wild Men of Dunland
Warg Rider
Boromir of Gondor (fellowship)
Lurtz

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Sun Jan 30, 2011 6:37 pm 
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Knight of Dol Amroth - 7. Good stats and reasonable cost. They really shine, however, if you field Imrahil as well (I'd give them a rating of 8 in any army that also has Imrahil)
Warrior of the Dead - (not enough experience)
Rohan Royal Guard - (not enough experience)
Khazad Guard - 8. Tough and also hard-hitting, it's hard to go wrong with Khazad Guard. But I still prefer Iron Guard.
Haradrim Raider - 7. Cheap and, if you give them lances, hard-hitting.
Mordor Uruk-hai - (not enough experience)
Wild Men of Dunland - (not enough experience)
Warg Rider - 7. Fairly cheap and quite versatile.
Boromir of Gondor (fellowship) - 5. Very good Might/Cost ratio, but dies too easily, especially if you opponent focuses on bringing him down.
Lurtz - (not enough experience)

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Last edited by General Elessar on Mon Jan 31, 2011 10:16 am, edited 1 time in total.
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Sun Jan 30, 2011 7:07 pm 
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Knight of Dol Amroth- no experience
Warrior of the Dead-no experience
Rohan Royal Guard-6, not really very good in the upgraded catogry, i mean khazads and irons for example are way better than normal dwarfs but these lack that
Khazad Guard- 8 solid!!!!!!
Haradrim Raider-no experience
Mordor Uruk-hai-no experience
Wild Men of Dunland-no experience
Warg Rider-6, good but nothing defines them apart from the warg itself from normal cavalry
Boromir of Gondor (fellowship)-7 lacks his fighting spirit of the white tower version
Lurtz-7 good at surviving though a sturdy hero can beat him

sos about the fact that the majority are no experience, my gaming club dont seem to do harad or "extended gondor" armies.
could i make a suggestion for next batch of reviews???

half troll of harad
mahud
grimbold

i think these might be interesting as they are the sorts of models that on a good day pown but on a bad day can faltar and leave you with only a few basic warriors left!
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 12:54 am 
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Knight of Dol Amroth - 8 - High fight (and possibility of banner from Imrahil)
Warrior of the Dead - 5 - Do well against orcs etc, but if fighting 2-handed weapons, or out number by spears do quiet poorly.
Rohan Royal Guard - 7 - Good fight and defence, pretty good mounted however can't be backed up by spear when on foot.
Khazad Guard - 9 - The best warriors for slaying monsters, impressive stats and 2-handed Axe.
Haradrim Raider - 7 - Very cheap lance armed cavalry.
Mordor Uruk-hai - 7 - High fight and strength means they do quiet well when supported by spears

Warg Rider - 6 - Do alright if they can flank an enemy not exceptional cavalry though.
Boromir of Gondor (fellowship) - 8 - Not much will to resist spells however 6 might is go

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 2:56 am 
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Knight of Dol Amroth - 7 They're elites, and at the same time stock troops. They don't cost that much, and with Imrahil's banner they can really shine. Mount them on a horse and you've got some of the most dangerous horemen on the frontal charge the good side can offer.
Warrior of the Dead - 4 Expensive, and you need to buy the king of the dead to get them. The king has a nice auto kill, but no might. Not to mention the warriors don't have spears, the only thing going for them is wounding against courage, which isn't always that helpful.
Rohan Royal Guard - 4 Rohan's elites, good to spread a few of these through the ranks. As Rohan isn't that good imho these guys by extension aren't that good either.
Khazad Guard - 9 One of the best units in the game. Defence 7 and strength 4 with two handed weapons and the option to body guard a hardy dwarf hero? I'll take them. The only possible downside is the lack of shields, so they can't shield and gain the extra attack.
Haradrim Raider - 8 Some of the best light cavalry in the game. With posioned arrows and warspears they can be very dangerous, and they don't cost much either.
Mordor Uruk-hai - 7 Isengaurd uruks with different equipment options and in different army lists. They're metal though so you can't use them unless you want to convert or spend a lot of dollars.
Wild Men of Dunland - 4 Metal, and thus expensive ($$), and not that great. Orcs are normally just as good, and they can be used in more army lists and come in plastic.
Warg Rider - 5 Decent cavalry, but trackers are better archers and morgul knights/haradrim cav. might be better.
Boromir of Gondor (fellowship) - 7 A steal if there is no wraith to neuter him, or if you can avoid the wraith and still use boromir well. A ton of might (6) for his points.
Lurtz - 6 Less defence than a captain with shield/heavy armour, but one more point of might, and he has a bow to snipe with if you need.


Last edited by theavenger001 on Mon Jan 31, 2011 8:15 pm, edited 1 time in total.
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 12:48 pm 
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Knight of Dol Amroth-8 Haven't any experience with playing with them but I've played against a full SKODA army and when they charge they hurt. A lot. Especially if Imrahil is about
Warrior of the Dead-N/A
Rohan Royal Guard-N/A
Khazad Guard-7, again, haven't played with these but against, they are tough, and with good strength but 1 attack and 4 fight makes them quite weak to other shock troops.
Haradrim Raider-8 these have really shined for me. Flexible, cheap, and hard-hitting cavalry. Perfect.
Mordor Uruk-hai-7 these are very useful as a counter-flanking force and can kill a lot of stuff due to their 2H weapons or they are taken out quickly. An effective, do-or-die troop.
Wild Men of Dunland-N/A
Warg Rider-7 slightly more reselient than haradrim raiders but swapping lances for strength. Useful flanking force but a bit too expensive points' wise IMO.
Boromir of Gondor (fellowship)-N/A
Lurtz-N/A

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 6:18 pm 
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Sorry Sacrilege but I filled in the whole list of opinions:

Warrior of Minas Tirith - 7
A good solid foot soldier
Hobbit Militia - x
Elf Warrior - x
Warrior of Rohan 4
Sort of expencive good orc imo
Moria Goblin Warrior - 8
Same reason as everyone
Cave Troll - 7
Not as good as their mordor/isengard cousins, but still quite usefull
Uruk-hai Warrior - 8
One of the best non-elite troops imo
Orc Warrior - 6
They work good in large numbers, but gobbos are better for that purpose I think
Strider Aragorn -
The Dark Lord Sauron - 4/5
Great model, great profile, but very expencive. Also, is profile is mostly focused on making sure his not getting killed easily but for 375 (450) points I expect something more devasting, like a mumak.


Dwarf Warrior -x
Easterling Warrior - 6
Some cheap pikes
Haradrim Warrior - 3/4
Only useful in a mumak howda
Hobbit Archer - x
Ranger of the North -5/6
Nasty but expencive
Barrow-wight - x
Rider of Rohan - x
Uruk-hai Scout - 7
Quite good, because when you accept scouts, you can take lurtz, ugluk, upgrade to marauders ...
Saruman - x
Gandalf the Grey - 5
Cool spells but expencive and only A1 :shock:

Knight of Dol Amroth - 8
Expencive, but well worth their points (one of the best good elities imo)
Warrior of the Dead - 3
Damn... Expencive
Rohan Royal Guard - x
Khazad Guard -x (no, really)
Haradrim Raider - x
Mordor Uruk-hai - 7
A welcome addition to a mordor army
Wild Men of Dunland - x
Warg Rider -7
Can't really tell why
Boromir of Gondor (fellowship) - x
Lurtz - x (but an uruk-hai captian with 3M seems good to me)

(Morannons ?)

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 7:11 pm 
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theavenger001 wrote:
Khazad Guard - 9 One of the best units in the game. Defence 8 and strength 4 with two handed weapons and the option to body guard a hardy dwarf hero? I'll take them. The only possible downside is the lack of shields, so they can't shield and gain the extra attack.


Khazad Guard have Defence 7, not 8.

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 8:16 pm 
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Oops. :oops: As a dwarf player I should definitely have known that.... *edits post above*
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 Post subject: Re: OR's Community Ratings of SBG Units (updated 29/01/11)
PostPosted: Mon Jan 31, 2011 8:30 pm 
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^^^Just as long you've known that during the games you've been playing when it matters most... :dizzy: lol

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 Post subject: Re: OR's Community Ratings of SBG Units (updated 05/02/11)
PostPosted: Sun Feb 06, 2011 12:40 am 
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Ratings updated. Alright I've received some requests on what models we should critique next. Here's the next group. Hope to see those familiar faces turn up again.

Iron Guard
Citadel Guard
Guard of the Fountain Court
Warrior of Arnor
Corsair of Umbar
Morannon Orc
Half Troll of Far Harad
Mumakil
Grimbold
Mahud Beastmaster Chieftain

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