The One Ring http://gbain.powweb.com/ |
|
Alternative WOTR Points Values http://gbain.powweb.com/viewtopic.php?f=88&t=21371 |
Page 1 of 1 |
Author: | GothmogtheWerewolf [ Mon Aug 08, 2011 8:28 pm ] |
Post subject: | Alternative WOTR Points Values |
This post does what it says on the tin and is another possible approach I am considering. Below are all the formations, heroes, upgrade and monsters that are affected. If a formation or hero does not appear below then its original points value should be used. Similarly in the case of some Legendary formations, either the legondary cost or the point per company appears. This means that for the rest of the points, use the points on in the WOTR book. Also where are formation can cost +5pts for additional wargear eg Wood Elves or Morannon orcs, then, unlesss stated, the extra cost does not change (so both of the egs will cost 30pts / company): Command Options Hero: 40pts Banner Bearer: 20pts Hornblower/Drummer: 10pts Taskmaster: 20pts Shaman/Stormcaller/War Priest: 50pts Corsair Bo’sun: 30pts Dragon Knight: no change Dwarf Shieldbearer: no change Goblin Drum: 55pts Hasharin: 30pts Knight of the White Tower: 50pts King's Huntsman: 45pts Gondor & Arnor Minas Tirith Warriors: 30pts / comp Minas Tirith Archers: no change Minas Tirith Knights: no change Rangers of Gondor: 25pts / comp Númenorean Warriors: no change Númenorean Archers: 25pts / comp Warriors of Arnor: 30pts / comp Rangers of Arnor: 25pts / comp Citadel Guards: 30pts / comp, may take longbows or shields, increasing defence to 5(7), for +5pts / comp Men-at-arms of Dol Amroth: 25pts /comp Foot Knights of Dol Amroth: 35pts / comp Knights of Dol Amroth: 40pts / comp Guards of the Fountain Court: 30pts / comp, may take shields, increasing defence to 6(8) for +5pts / comp Avenger Bolt Thrower: 40pts / comp Battlecry Trebuchet: 75pts /comp Warriors of the Dead: 35pts / comp, may take shields, increasing defence to 5(7), or pikes for +5pts / comp Riders of the Dead: 35pts / comp may take shields, increasing defence to 5(6) for +5pts / comp Axemen of Lossarnach: no change Clansmen of Lamedon: 25pts / comp Rangers of Ithilien: Legendary cost: 75pts, +25pts / comp Denethor’s Guard: Legendary cost: 95pts, +30pts / comp, may take longbows or shields, increasing defence to 5(7), for +5pts / comp Osgiliath Veteran’s: Legendary cost: 85pts Court of the Dead King: Legendary cost: 70pts, +35pts / comp, may take pikes or shields, increasing defence to 5(7), for +5pts / comp The Dunedain of Arnor: Legendary cost: 60pts, 30pts / comp The Grey Company: Legendary cost: 65pts, +35pts / comp, +25pts for the Banner of the King Royal Guard of Arnor: Legendary cost: 95pts Wardens of the Keys: Legendary cost: 80pts, +40pts /comp Blackroot Vale Archers: Legendary cost: 65pts Boromir, Captain of the White Tower: additional cost for the Banner of Minas Tirith: 30pts Aragorn, Isildur's Heir: no change Faramir: 125pts Peregrin Took, Guard of the Citadel: 35pts Prince Imrahil of Dol Amroth: 120pts High King Elendil: 205pts Isildur: 105pts The Kingdom of Rohan Riders of Rohan Eored: 25pts / comp Royal Knights: 30pts / comp Oathsworn Militia: no change Oathsworn Bowmen: no change Outrider Eored: 25pts / comp Rohan Royal Guard: 30pt/ comp The Sons of Eorl: 30pts / comp The King’s Guard: Legendary cost: 60pts, +30pts / comp, +25pts for the Royal Standard of Rohan Erkenbrand’s Riders: Legendary cost: 85pts, +30pts / comp Theodred’s Knights: Legendary cost: 55pts, +35pts / comp Grimbold’s Helmingas: Legendary cost: 55pts, +25pts / comp Elfhelm’s Riders: Legendary cost: 65pts, +30pts / comp Theoden, King of Rohan: 110pts Meriadoc, Esquire of Rohan: 35pts Eomer, marshal of the Riddermark: 125pts Eowyn, Shield-maiden of Rohan: 60pts Eorl the Young: no change Erkenbrand, Captain of the Westfold: 65pts Theodred, Prince of Rohan: 115pts Deorwine, Captain of the Royal Guard: 45pts The Elven Kingdoms Galadhrim Regiment: 30pts / comp Galadhrim Archer Regiment: 35pts / comp Wood Elf Warband: 25pts / comp, may take longbows for +5pts / comp, or glaives for free High Elf Regiment: 35pts / comp - may be taken in 1-6 companies High Elf Archer Regiment: 40pts / comp Mirkwood Sentinels: 35pts / comp Galadhrim Kinght Regiment: 30pts / comp High Elf Knight Regiment: 40pts / comp Guards of the Galadhrim Court: 35pts / comp Rivendell Guard: Legendary cost: 85pts, + 40pts/comp Gildor’s Household: Legendary cost: 90pts, +30pts / comp Glorfindel, Lord of the West: 185pts Haldir’s Elves: +35pts / comp Guardians of Caras Galadhon: Legendary cost: 90pts, +35pts/comp Galadriel, Lady of Lothlorien: no change Galadriel, Protectress of Lothlorien: 185pts Celeborn, Lord of Lothlorien: 165pts Thranduil, King of Mirkwood: no change Elrond, Master or Rivendell: 185pts Legolas, Prince of Mirkwood: 160pts Cirdan of the Havens: 65pts Gil-galad, High King of the Elves: 225pts Arwen Evenstar: 75pts Elladan: no change Elrohir: no change Haldir, Guardian of Lorien: no change The Dwarf Holds Dwarf Warrior Kinband: no change Dwarf Archer Kinband: no change Dwarf Ranger Kinband: 30pts/comp Khazad Guard Kinband: no change Iron Guard Kinband: 45pt/comp Vault Warden Kinband: 50pts / comp Dwarf Ballista: 55pts / comp Moria Expeditionaries: no change Iron Guard Ancients: 50pts/ comp Ered Luin Rangers: 40pts / comp may exchange two-handed weapons for bows for free King’s Champion: no change Murin’s Guard: Legendary cost: 85pts Drar’s Hunters: Legendary cost: 65pts Durin’s Guard: Legendary cost: 130pts Floi Stonehand, Loremaster of Moria: no change Balin, Lord of Moria: 130pts Dain Ironfoot, King Under the Mountain: no change Gimli, son of Gloin: no change The Forgotten Kingdoms Hobbit Militia: no change Hobbit Archer Militia: no change Ent: 100pts Great Eagle: 105pts Treebeard: 175pts The Three Hunters: no change Quickbeam: 115pts Beachbone: 115pts Tom Bombadil: no change Gwaihir: 155pts The Fellowship of the Ring: 450pts The White Council: 450pts Wardens of the Carrock: Legendary cost: 50pts, +30pts / comp - may be taken in 1-6 companies Council of Wizardry: no change Woses Warband: Legendary cost: 60pts, 20 pts / comp - may be taken in 1-9 companies Saruman the White: no change Gandalf the Grey: to upgrade to Gandalf the White, it costs +25pts Radagast the Brown: 175pts Gandalf in Cart: 225pts Mordor Mordor Orc Warband: no change Morannon Orc Warband: 25pts /comp Orc Tracker Warband: 25pts / comp Warg Rider Warband: no change Mordor Uruk-hai Warband: 20pts / comp, may take two-handed weapons, shields, increasing the defence to 4(6) or bows for +5pts / comp Morgul Stalker Warband 30pts / comp Black Numenorean Regiment: 30pts / comp, may be taken in 1-6 companies Morgul Knight Regiment: may be taken in 1-6 companies Mordor Troll: 85pts Mordor Troll Drummer: 95pts Mordor Troll Chieftain: 145pts Great Beast of Gorgoroth: 150pts Black Guard of Barad-dur: no change War Catapult Battery: 70pts / comp Siege Bow Battery: 55pts / comp Mordor Battering Ram: 25pts Shagrat’s Tower Guard: Legendary cost: 105pts, may take two-handed weapons, shields, increasing defence to 4(6) or bows for +5pts / comp - may be taken in 1-6 companies Castellan’s of Dol Guldor: 90pts / comp Gorbag’s Morgul Rats: Legendary cost: 95pts, may be taken in 1-6 companies Shelob: 165pts Grishnakh’s Trackers: Legendary cost: 65pts, 25pts / comp, may be taken in 1-4 companies The Necromancer of Dol Guldor: 235pts The Nine are Abroad: 400pts Twilight Ringwraiths: 80pts / comp Winged Nazgûl: 150pts, extra cost see Ringwraith below Ringwraith: extra costs: the Witch-king of Angmar: 60pts, Khamûl the Easterling: 75pts, the Dark Marshal: 40pts, the Shadow Lord: 20pts, the Tainted: 30pts, the Undying: 15pts, the Knight of Umbar: 65pts, the Betrayer: 70pts, the Dwimmerlaik: 55pts The Mouth of Sauron: 90pts Gothmog, Castellan of Minas Morgul: 175pts Kardûsh the Firecaller: 85pts Guritz, Morgul Lieiutenant: 125pts Sauron, the Dark Lord of Mordor: 275pts Gollum: 25pts The Fortress of Isengard Uruk-hai Phalanx: no change Uruk-hai Warband: to exchange shields for crossbows, it costs an additional +5pts / comp Uruk-hai Scout Warband: 25pts / comp Isengard Orc Warband: no change Uruk-hai Sappers: 35pts Feral Uruk-hai Warband: no change Warg Rider Warband: may be taken in 1-9 companies Dunleding Huscurls: no change Wild Men of Dunland: no change Uruk-hai Beserker Warband: 75pts Sharkey’s Ruffians: 15pts / comp Isengard Troll: 85pts Isengard Troll Captain: 125pts Isengard Battering Ram: 35pts Dunleding Horsemen: may take shields, increasing defence to 4(5) or two-handed weapons for +5pts / comp Isengard Assault Ballista: 65pts / comp Ugluk’s Raiders: Legendary cost: 70pts Vrasku’s Talons: Legendary cost: 70pts, +40pts / comp Sharku’s Hunters: Legendary cost: 65pts Mauhur’s Marauders: Legendary cost: 65pts Thrydan Wolfsbane: 60pts Saruman the White Hand: 210pts Lurtz: no change Grima Wormtongue: 35pts The Misty Mountains Moria Goblin Warband: no change Warg Pack: no change Giant Spider Brood: no change Moria Prowler Warband: 25pts / comp, may exchange two-handed weapons for shields, increasing defence to 3(5) or bows. Has shoot value 3+ Cloud of Bats: 25pts / comp Spider Queen: 100pts Cave Troll: 70pts Dweller in the Dark: 85pts Stone Giant: no change Spider Broodling Swarm: 30pts / comp Gundabad Blackshields: 30pts / comp, may take pikes for +5pts / comp Warg Marauder Warband: 40pts / comp Cave Drake: 115pts Dragon of Ancient Times: no change The Balrog of Morgoth: 435pts The Watcher in the Water: 335pts Durburz, Goblin King of Moria: 135pts Druzhag the Beastcaller: 165pts Groblug, King of the Deep: 135pts Ashrak the Spiderkin: 125pts The Fallen Realms Haradrim Warband: 20pts / comp Haradrim Raiders: 20pts / comp Serpent Guard Warband: 25pts / comp, may take shields, increasing defence to 4(6), for +5pts / comp Serpent Rider Warband: 25ps / comp, mat take shields, increasing defence to 4(5) or bows for +5pts / comp Corsair Raiding Party: 15pts / comp Khandish Mercenary Warband: no change Khandish Mercenary Raiders: no change Easterling Cohort: no change Easterling Archer Cohort: 30pts / comp Easterling Kataphrakt Cohort: 30pts / comp Watcher Warband: 30pts / comp Half Troll Warband: 90pts / comp Mahud Warband: 25pts / comp Mahud Raider Warband: 20pts / comp, may take lances or blowpipes for +5pts / comp (may take both lances AND blowpipes for +10pts / comp if desired) Corsair Arbalesters: 35pts / comp Black Numenorean Regiment: 30pts / comp, may be taken in 1-6 companies Morgul Knight Regiment: may be taken in 1-6 companies Khandish Charioteer: 70pts, for Khandish King +40pts War Mumak of Harad: 275pts Abrakhan Guard: Legendary cost: 85pts, +25pts / comp Suladan the Serpent Lord: 145pts Dalamy, Fleet Master of Umbar: 95pts Amdur, Lord of Blades: no change: Queen Beruthiel: no change Angmar Ghostly Legion: 35pts / comp, may take shields, increasing defence to 5(7), or pikes for +5pts / comp Ghostly Riders: 35pts / comp may take shields, increasing defence to 5(6) for +5pts / comp Spectral Host: 35pts / comp Carn Dum Warband: may exchange shields for two-handed weapons for free Angmar Orc Warband: no change Court of Fallen Kings: 80pts Shade: 90pts Werewolf Pack: 65pts Buhrdûr: 145pts Gulavhar, the Terror of Arnor: 190pts Golfimbul: 60pts Thankyou for reading this very 'short' post and please feel free to comment. |
Author: | General Elessar [ Tue Aug 09, 2011 5:33 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
It seems like it would work, but personally I don't like it; it's just too complex. For me, house-rules should be as simple and short as possible. |
Author: | Erunion [ Wed Aug 10, 2011 10:07 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I would like to see GW tweak many of the profiles for WotR, but like General Elessar, I think this would be too difficult to get opponents to agree to unless it was a very close group of friends. |
Author: | Xelee [ Thu Aug 11, 2011 8:24 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I've found people are pretty willing to accept house-rules but that the degree they are willing to do so is inversely proportional to their complexity/length. So I find no real resistance to the idea in principle (I see more of that on forums!) but the key thing is that those using them can grasp what they contain and and judge whether they like it. So people who know me well are willing to trust that I know what I am doing a bit more and find out as they go along but otherwise the houserules need to be explainable in a couple of sentences. But whoever your audience is, you need to think about that when designing things. I have two sets that get used locally: 1. re-works heavy inf w shield, xbows, Nazguls, command options and Epic Strike + gives Elves and Rohan a Boost. It fits on one A4 page and means that the points in the main book can still be used. 2. The other actually just is a list of heroes/monsters that are 'restricted' (basically heroes with ES or Spell-casting or EHtK monsters), if it is restricted only one may be taken per 1000pts. The only other rules change is Will of Iron on a 3+. So that is simpler still. I used the former with guys I know quite well and the latter is how we balance things for events etc. |
Author: | Hellfury [ Fri Aug 12, 2011 5:13 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I like 'em. Not sure if my local group would consider using them, but I doubt it would be difficult. Not too many power gamers that would refuse just because a certain unit might be more expensive. We all know that Ringwraiths are not created equal for example. We do not engage in any heavy competitive games so I am sure showing them the list and asking them if they might consider their use occasionally just to see if it brings better balance to the game shouldnt be too much of a hassle. Slowly ingratiating new points might even prove popular if the reception is well regarded. I know these have been worked on for awhile now. Nice job, Xelee. |
Author: | GothmogtheWerewolf [ Fri Aug 12, 2011 5:19 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
Thanks for all the replies everyone, whether you like them, or think houserules are better. |
Author: | GothmogtheWerewolf [ Sat Mar 10, 2012 10:15 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
EDITED to include, unofficial house profiles for new releases, changes in opinion on certain units, and adding in unchanged units for completeness and new wargear options for some units eg Warriotrs of the Dead may take shields or pikes. |
Author: | Slythar [ Sun Mar 11, 2012 2:42 am ] |
Post subject: | Re: Alternative WOTR Points Values |
Its a good list and I've done a fair bit of play testing. I use house rules aswell since I can't seem to make point values harmonious with the official rules. I went the other way with Epic Strike Hero's making them cheaper inline with Faramir to better combat Magic users. Monsters are tough but this is how I rated them from worst to best (removing house ruled monsters) Shade 50 Cave Troll 60 Khandish Charioteer 70 Mordor Troll 85 Mordor Troll Drummer 90 Isengard Troll 95 Spider Queen 95 Ent 100 Khandish King 100 Cave Drake 105 Great Eagle 110 Quickbeam 115 Beechbone 115 Kings Champion 120 Isengard Troll Captain 125 Shelob 130 Mordor Troll Captain 135 Buhrdur 140 Gwaihir 150 Glorfindel 175 Treebeard 175 Mumak 250 Stone Giant 250 Dragon 400 Dragon w/ Magic 500 That's about it. Nice work. |
Author: | GothmogtheWerewolf [ Sun Mar 11, 2012 3:21 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
Thank you, Some of yours are the same or similar to what I put. I would say Shades are better than that, remember the Spirit Battlehost too, though maybe too harsh on them. You missed out the Battering Rams though. Which monsters have you play-tested? I increased the cost of some of the Magicians too, as well as the ES heroes. What do you think about the extra Wargear options, do they help those units do you think? What about Elves/Angmar/Rohan in general. Are Mordor/Gondor/MM suffieciently dealt with. Ringwraiths? I have little time for playtesting, most of these pts are based solely upon how well they do at their official pts values. |
Author: | Slythar [ Sun Mar 11, 2012 7:19 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
Just a note on costing monsters, they usually go down easily so their points value is really a gamble so you can't cost them like they are going to last more than 3 turns. Here is the monster's I've play tested at the modified costs. The Shade went down really fast to Epic Shot one time and Radagast would kill it too easily since its only 1 Resilience. The Chariot went down fast too (to archer fire) and I was debating whether its on par with a Cave Troll. Its a pretty close argument so I brought it down from 80 to 70. Mordor Troll was squishy too but it went down to 4c of Harad Archers (understandable... it was a risk I took). I think its right though since left unattended can be very dangerous. Like anything you need to eliminate the greatest threats first. Isengard Troll was much tougher to kill. The extra Defense made alot of difference since he was targeting Strength 3 troops. 8-12 dice trying to roll 6's and 4's... very slim chance. Khandish King not much difference than the Chariot aside it can ATD to get out of harms way. Once in combat I'd still prefer the Isengard Troll. Great Eagle is quite powerful and two of them amazing. They can get behind quite easily and there mere presence will make an aggressive player sit back. They do go down easy but their utility bumps up their value. King's Champion similiar to an Isengard Troll Captain but missing the throwing attack and 1 strength less. The Inspiring Leader is nice but I wouldn't say that would put him over said Troll. Mordor Captain is quite good but I don't find the +1 Strength a big enough deal to overspend vs. the Isengard Captain. I have him 10 points over if I find I need his other abilities. Gwaihir is very good aswell. Extra points in all area's but still HTK and dies to same to Strength 3 troops as the Great Eagle's. Paying more for the utility Gwaihir offers. Glorfindel is a FellBeast killer. Very much the same as an Eagle but the Spell casting ability marks death for Spirit Monsters so now an aggressive player has to add that to their worries. Mumak is about right. They get slaughtered by siege and Wilderness casters but at 250 points that's the risk you take. I would actually hold these in reserve till the siege is taken out and more open space and then throw them in there. Dragon is awesome and I'd rather take him over the Balrog. I would price the Balrog on par with a Dragon without magic due to the vulnerability to Command Casters/Gandalf plus the Dragon flies, shoots fireballs, and better Defense. Flying is underrated. |
Author: | Slythar [ Sun Mar 11, 2012 10:33 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I took the Battering Ram right out and made it a command option for Orcs and Uruk's only. I've never seen them played but they seem useless. Wargear wise, if the models are WYSIWYG then they're fine. I costed Longbows 10 points and defense values boosted by shields 10 points if its (6) or more. Citadel Guards: 30pts / comp, may take longbows or shields, increasing defence to 5(7), for +5pts / comp Guards of the Fountain Court: 30pts / comp, may take shields, increasing defence to 6(8) for +5pts / comp Serpent Guard Warband: 25pts / comp, may take shields, increasing defence to 4(6), for +5pts / comp - You could consider them as Pikes or 2-H Weapons instead of shields. Warriors of the Dead: 35pts / comp, may take shields, increasing defence to 5(7), or pikes for +5pts / comp Riders of the Dead: 35pts / comp may take shields, increasing defence to 5(6) for +5pts / comp Ghostly Legion: 35pts / comp, may take shields, increasing defence to 5(7), or pikes for +5pts / comp Ghostly Riders: 35pts / comp may take shields, increasing defence to 5(6) for +5pts / comp - I'm a little reluctant to add wargear to ethereal creatures. Wood Elf Warband: 25pts / comp, may take longbows for +5pts / comp, or glaives for free - Since I change the striking order for glaives I made them 5 points but I can see why they are free. Ered Luin Rangers: 40pts / comp may exchange two-handed weapons for bows for free Mordor Uruk-hai Warband: 20pts / comp, may take two-handed weapons, shields, increasing the defence to 4(6) or bows for +5pts / comp Uruk-hai Warband: to exchange shields for crossbows, it costs an additional +5pts / comp Serpent Rider Warband: 25ps / comp, mat take shields, increasing defence to 4(5) or bows for +5pts / comp - Sound Dunleding Horsemen: may take shields, increasing defence to 4(5) or two-handed weapons for +5pts / comp - 2H's is a little unbelievable Moria Prowler Warband: 25pts / comp, may exchange two-handed weapons for shields, increasing defence to 3(5) or bows. Has shoot value 3+ - I suppose if you want another version of Goblins its fine but I just see them as the 2-H version for common goblins. Gundabad Blackshields: 30pts / comp, may take pikes for +5pts / comp - I can't see pikes/shields honestly. They so little to withstand a Cavalry charge. Mahud Raider Warband: 20pts / comp, may take lances or blowpipes for +5pts / comp (may take both lances AND blowpipes for +10pts / comp if desired) - Blowpipes should be free. 4 strength 1 hits at 12" and cannot charge after shooting, you should get 5 points back. Iron lances were used by Camel Riders so sounds good. Carn Dum Warband: may exchange shields for two-handed weapons for free - sure. I think Angmar does need something. |
Author: | GothmogtheWerewolf [ Mon Mar 12, 2012 12:11 am ] |
Post subject: | Re: Alternative WOTR Points Values |
Thank you Slythar. One point with the Shade, is unlike the other monsters it sould never and up in line of sight of enemy archers, but it probably should be less. I will probably reduce the majorty of Monsters down a little. Thanks for the input. I will return to Monsters when possible. I don't think shilds should be 10pts, it doesn't feel right. I'd ditch all shields, since the extra defence works only to the front and can get shattered, I don't rate it as highly as base defence (the most important characteristic hands down), plus +2 defence only increases D6 roll by 1. Guards of the Fountain Court have shields in SBG, wanted to give them the same options, especially if people converted the models to have shields for SBG. Citadel Guards and Serpent Guards didn't, but figured they need an option. There are already pikemen in both Gondor and Fallen Realms, and unlike 2-handers, they tend to be rarer. Giving Serpent Guards shields was a way to overcome the low defence despite the fact they're wearing heavy armour, Citadel Guards was meant to be the Gondor equilvant of an Uruk-hai Warband. Neither Citadel nor Serpent Guards need them, but I don't know... Warriors of the Dead also have sheld (and spear) options in SBG, so wanted their WotR equilavents to have the same options (pikes being the spears). It either that and/or I give them all base defence 7. Wood Elves, yes, I without reworking Glaives there's no point unless they're free. The reason I gave the Dunleding Horsemen the option for two-handed weapons is because the WotR book has speciak rules for Cavalry with two-handed weapons (they don't get the penalty that infantry do, they're lance that work when not charging), but thought it odd they had the rule but no actual troops had the option. Considering the Dunl;and Horsemen's lack of official options (and models) and their nature, they seemedthe natural candidate to benefit from the rule. Prowlers have options for shields and bows in SBG, so again, didn't want to remove that option. They need in some way to be superior. They should also auto-come with throwing weapons too,, I'll add that when I alter Monsters. With Blackshields, I don't entirely understand ou, but I think you mean they are too small (Goblins or spears?), I will remove that option. I was about to say that the Mahud models aren't all armed with blowpipes, but I remembered that at least 1 of the 2 variants has a 'stored' blowpipe, so I might as well do that. I think the Mahud should have poisoned weapons too. Thanks for all. |
Author: | Constantine [ Fri Dec 28, 2012 9:21 am ] |
Post subject: | Re: Alternative WOTR Points Values |
I hope I don't violate forum etiquette by reviving such an old thread (I've done it in the past anyhow ). Quote: The Elven Kingdoms Galadhrim Regiment: 30pts / comp Galadhrim Archer Regiment: 35pts / comp Wood Elf Warband: 25pts / comp, may take longbows for +5pts / comp, or glaives for free High Elf Regiment: 35pts / comp - may be taken in 1-6 companies High Elf Archer Regiment: 40pts / comp Mirkwood Sentinels: 35pts / comp Galadhrim Kinght Regiment: 30pts / comp High Elf Knight Regiment: 40pts / comp Guards of the Galadhrim Court: 35pts / comp Rivendell Guard: Legendary cost: 85pts, + 40pts/comp Gildor’s Household: Legendary cost: 90pts, +30pts / comp Glorfindel, Lord of the West: 185pts Haldir’s Elves: +35pts / comp Guardians of Caras Galadhon: Legendary cost: 90pts, +35pts/comp Galadriel, Lady of Lothlorien: no change Galadriel, Protectress of Lothlorien: 185pts Celeborn, Lord of Lothlorien: 165pts Thranduil, King of Mirkwood: no change Elrond, Master or Rivendell: 185pts Legolas, Prince of Mirkwood: 160pts Cirdan of the Havens: 65pts Gil-galad, High King of the Elves: 225pts Arwen Evenstar: 75pts Elladan: no change Elrohir: no change Haldir, Guardian of Lorien: no change This would vastly increase the quantity of Elven troops. Ergo, the Elven armies will lose their character and feel, namely few elite warriors fighting against more numerous armies. I think it's more appropriate to increase their combat effectiveness, while perhaps slightly reducing their cost. Therefore, the Elves will still be outnumbered yet the will have the necessary quality to compete on equal terms. |
Author: | Telchar [ Sat Dec 29, 2012 9:24 am ] |
Post subject: | Re: Alternative WOTR Points Values |
Constantine wrote: I hope I don't violate forum etiquette by reviving such an old thread (I've done it in the past anyhow ). Quote: The Elven Kingdoms Galadhrim Regiment: 30pts / comp Galadhrim Archer Regiment: 35pts / comp Wood Elf Warband: 25pts / comp, may take longbows for +5pts / comp, or glaives for free High Elf Regiment: 35pts / comp - may be taken in 1-6 companies High Elf Archer Regiment: 40pts / comp Mirkwood Sentinels: 35pts / comp Galadhrim Kinght Regiment: 30pts / comp High Elf Knight Regiment: 40pts / comp Guards of the Galadhrim Court: 35pts / comp Rivendell Guard: Legendary cost: 85pts, + 40pts/comp Gildor’s Household: Legendary cost: 90pts, +30pts / comp Glorfindel, Lord of the West: 185pts Haldir’s Elves: +35pts / comp Guardians of Caras Galadhon: Legendary cost: 90pts, +35pts/comp Galadriel, Lady of Lothlorien: no change Galadriel, Protectress of Lothlorien: 185pts Celeborn, Lord of Lothlorien: 165pts Thranduil, King of Mirkwood: no change Elrond, Master or Rivendell: 185pts Legolas, Prince of Mirkwood: 160pts Cirdan of the Havens: 65pts Gil-galad, High King of the Elves: 225pts Arwen Evenstar: 75pts Elladan: no change Elrohir: no change Haldir, Guardian of Lorien: no change This would vastly increase the quantity of Elven troops. Ergo, the Elven armies will lose their character and feel, namely few elite warriors fighting against more numerous armies. I think it's more appropriate to increase their combat effectiveness, while perhaps slightly reducing their cost. Therefore, the Elves will still be outnumbered yet the will have the necessary quality to compete on equal terms. I agree, but this is a recosting project, not a houserules project. |
Author: | Slythar [ Sun Dec 30, 2012 11:14 am ] |
Post subject: | Re: Alternative WOTR Points Values |
If you play a captains only game I get their drift but fight and courage just isn't valuable enough. I've been toying with doubling the Battle Skill modifier and retooling courage to work on a D6. WoTR is a labour of love. |
Author: | GothmogtheWerewolf [ Sun Dec 30, 2012 2:18 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
So, Constantine the Great WotR Thread Reviver strikes again! As Telchar says, This thread is for points values only, no houserules, something more readily accepted by people, and the Elves can still be small armies if you take more heroes, maybe ally in an eagle or two. @slythar, if you say so |
Author: | Slythar [ Sun Dec 30, 2012 8:04 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I find "if you say so" offensive and impolite. Don't patronize me Gothmog. |
Author: | GothmogtheWerewolf [ Sun Dec 30, 2012 9:19 pm ] |
Post subject: | Re: Alternative WOTR Points Values |
I didn't mean it that way, sorry. What I meant was that I didn't entirely understand what you said, particularly the "captain's only" bit but I wanted to say so in a way that implied I did not understand without actually saying that. As it happens, I think I understand you know anyway, but if you like I can edit that comment. |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |