All times are UTC


It is currently Sat Nov 30, 2024 4:03 pm



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Fellowship Scenario 11 - Watcher in the Water
PostPosted: Mon Apr 22, 2019 11:16 pm 
Wayfarer
Wayfarer
Offline

Joined: Sun Apr 29, 2007 12:38 am
Posts: 33
Location: Stafford, Virginia
Images: 1
Another tough day for the Fellowship, played by my son, with Merry, Pippin, Sam, Gimli and Boromir all going under and never coming back up. This is a crazy hard scenario for the Fellowship to win. I think we'll play it one more time to see if the Fellowship can do something different to escape the Watcher in the Water.

Photos here:

https://drive.google.com/open?id=1SMSSz ... j5yEG8uG5d

_________________
http://www.battlevault.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Fellowship Scenario 11 - Watcher in the Water
PostPosted: Tue Apr 23, 2019 7:19 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 25, 2014 7:51 pm
Posts: 209
Location: The Netherlands
What a beautiful board! Great work.

I don't have the Fellowship Journey book unfortunately, but it does look quite similar to the scenario in #19 of the DeAgostini Magazine series. In my experience that scenario was easier for the Fellowship than it is for the Watcher, but perhaps there are some key differences between magazine and Journey Book. My Fellowship tactics was having Legolas stay back and shoot tentacles three times a turn, having Gandalf sorcerous blast those monsters and letting Aragorn, Gimli and Boromir rush towards battle.

Comparing your pictures with mine at
https://aiwendil.video.blog/2019/03/08/ ... the-water/
, I have the feeling that the Fellowship has to traverse more land and there's less water for the Watcher to cover compared to my play of this scenario. Which would definitely make it harder on the Fellowship.

_________________
For scenario and campaign playthroughs, visit https://aiwendil.net/
Top
  Profile  
Reply with quote  
 Post subject: Re: Fellowship Scenario 11 - Watcher in the Water
PostPosted: Tue Apr 23, 2019 6:26 pm 
Kinsman
Kinsman
Offline

Joined: Wed Apr 10, 2019 4:17 am
Posts: 92
I agree, very nice set up. Had the gates and everything.
Cool tentacles.

_________________
--------------------------------------------------------
More LOTR content on my blog: https://tllw.blogspot.com/
Top
  Profile  
Reply with quote  
 Post subject: Re: Fellowship Scenario 11 - Watcher in the Water
PostPosted: Tue Apr 23, 2019 10:25 pm 
Wayfarer
Wayfarer
Offline

Joined: Sun Apr 29, 2007 12:38 am
Posts: 33
Location: Stafford, Virginia
Images: 1
Hey Voyager360 - I read through your battle report (which was great!) and spotted a few differences in the scenario from Scenario 11 in the FOTR source book. For some reason, you can only push tentacles back, never kill them. For Good to win, it says on 5 members of the Fellowship need to pass through the Moria gate. I think there was some bad editing on this scenario because it should say that of the 5 members, one must be Frodo.

Also, Evil gets some pretty easy chances to wound and kill and "Enveloped" Good characters at the end of a fight phase by rolling D6, Strength 8 wounds per enveloped character. For the half-lings, this means a pretty quick death.

The one similarity I saw between our scenarios was keeping Legolas back to shoot 3 arrows a turn. Still needed a 6 to wound though!

But its a fun scenario, one that makes you realize that the FOTR had some serious power for Good behind it to help it through what would normally be an impossible situation.

_________________
http://www.battlevault.com
Top
  Profile  
Reply with quote  
 Post subject: Re: Fellowship Scenario 11 - Watcher in the Water
PostPosted: Wed Apr 24, 2019 7:56 am 
Kinsman
Kinsman
User avatar
Offline

Joined: Thu Sep 25, 2014 7:51 pm
Posts: 209
Location: The Netherlands
Ah that explains it! Yeah killing the tentacles make them respawn at one of the board edges in the DeAgostini version, which is quite the delay.

That's interesting, in the DeAgostini scenario the tentacles have strength 2 (defence 5, so only needing 5s to kill for Legolas) and can choose to try to kill Fellowship members as normal, or ensnare them to abduct them to either board edge (which will take multiple turns with moving and all), after which the abducted Fellowship member is automatically slain.

There's no mention of Strength 8 hits in the version I played, I can imagine that would be devastating on those poor hobbits!

Anyway I can now completely understand why this scenario would be very hard on the Fellowship.

Looking forward to your future plays of scenarios in the journey book(s). :)

_________________
For scenario and campaign playthroughs, visit https://aiwendil.net/
Top
  Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 40 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: