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 Post subject: Brent's Trip to the Desert (VERY LONG)
PostPosted: Tue Feb 24, 2009 6:08 pm 
Elven Warrior
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The Preamble


Wow. What an amazing weekend of gaming fun. I'm sitting on the plane ride home with nothing to do so I started writing out my notes for five battle reports to chronicle my journey through the Gathering in the Desert Tournament, an Independent Grand Tournament organized in Phoenix Arizona.

First and foremost, I'm going to say this was the best gaming weekend I've ever experienced. The weekend was a combination of a fun trip to a warm weather local (leaving snow behind), playing in a truly great gaming venue, playing on sweet looking, themed tables, playing incredibly good players, and going out to dinner and staying up late chatting with new and old friends. Tim and Dean hosted a great event. If my boss at home will let, I'd come back to the Desert without a doubt.

Now on to the battles...

For the record, here's my army list, entitled, the Rise of Suladân
Serpent Horde:
1x Haradrim Chieftan, Horse, War Spear (Proxying as a Young Suladân)
12x Haradrim Warrior Bow
18x Haradrim Warrior w Spear
4x Haradrim Raider, Lance
2x Sepent Rider

Far Harad:
1x Mahûd Tribesmaster, Shield
6x Mahûd Warrior
6x Mahûd Warrior w/ Blowpipe
1x Half-Troll, 2H Weapon
1x Half-Troll,
2x Mahûd Raider, War Spear
-------------------
54 Models. 4 Might. 12 Bows / 6 Blowpipes. 9 Cavalry.


One note on the games for the tournament, all the terrain was preset and let me tell you the terrain was plentiful. These were some of the most crowded tables I've ever seen or played on. It was really fun and captured the truest since of the skirmish style game.

Game 1: Bilbo's Treasure vs Tom's all mounted Rohirrim Army


This scenario was a Meeting Engagement style game with bonus points available for successfully finding Bilbo's treasure and carrying it off your board edge. There were 6 objective markers scattered evenly across the table. Each had a number written underneath them. At the start of the game, we rolled a D6 and that number represented the hidden treasure. If you managed to get the treasure off the board then you were awarded 3 bonus points.

For the start of the tournament, the organizers made sure that all the out-of-towners had an opponent from the local area to play in game one. I drew Tom O. I'd admired the work on his blog and was very happy to see Rohirrim across the table. As many of you know, Rohan was my first and still favorite army and I always enjoy seeing them played.

Our table was the "Angmar" table that was designed by one of the locals had two large hills that spanned the entire length of the table on each side. We had several areas of difficult terrain (trees and ruins). My deployment was split into three groups. On my far right side I deployed about 1/3 of my cavalry and all my archers. In the center I had the majority of my Mahûd host supported by Haradrim Spears. On the far left, I had the rest of my cavalry. My plan was to sprint out and get to at least the three objectives closest to my deployment edge. However, since I was facing an all cavalry force, I knew I could get to as many as I would have liked. As it turns out, the first objective marked that we uncovered was on my side of the board and it was the one marked with the 2 on the bottom, matching the result of our D6 roll. I used 2 Haradrim warriors to drag the treasure off my board (taking about 3 turns).

With the objective secured, I repositioned my army for a straight up Meeting Engagement style battle. On my left side, my archers ran up the hill and in front of the ruins settling into a nice archery zone. On my right flank I moved a small contingent of Mahûd and a Half Troll, some spearmen to compliment the Haradrim Raiders and Mahûd Raiders. The middle portions of my army filled in a front wall of Mahûd, the other Half-Troll and the Mahûd Tribesmaster, all supported by Haradrim Spearman. This front wall was bracing for the inevitable cavalry charge.

As I've said before, I love Rohan but right now I'm convinced they've been affected more than any other army list by the "stat creep" in the last few supplements. Even on the charge, they aren't as effective as the front line I could put against them. Tom did what he had to do and charged head-long into my lines. Our first point of contact was my right flank. It was probably shortly after those first fights that he realized how hard it was going to be against my army. Even with the extra charge bonus, I could still get more dice rolling into his attacks (2 from the Mahûd and 1 from the spear vs 2 from the Cavalry) and with a higher FV I was more likely to win the fights. On top of that, in certain fights, I could counter-charge with cavalry and negate some of his bonuses. Including in one instance where I countercharged with a Mahûd Raider and killed the Rider of Rohan with the Impaler rule.

On the center of the board, I advanced full on preparing the weather the same charge. I tried to narrow my exposure as much as possible to ensure that he couldn't completely outflank my lines. The ensuing cavalry charges were much the same as the previous attempts as Tom was losing models quickly. On dramatic moment saw Eomer engage in a cavalry charge and was counter-charged with one of my Mahûd Raiders. The impaler rule allowed me to take his horse out from underhim. He passed his thrown rider test and ultimately won the fight but had to burn his might to get to a '6'. Another funny moment was when I killed his banner bearer 3 times in a row. Luckily he kept the banner in contact with another model so he was able to keep picking it up during combat.

As the turns progressed, the results were inevitable. The Mahûd went on to carve through the Rohirrim and eventually brought Tom's army to less than 25% of his starting numbers earning a Major Victory and 3 bonus points for securing Bilbo's Treasure.

This was a fun game that gave me an opportunity to play against a familiar army. Tom did a great job using his army, but he was just hampered by some bad dice and some overwhelming fights. He did a great job remembering the use his throwing spears advancing into every combat (many people pay for throwing weapons but forget to use them). He scored lots of hits with his throwing weapons but his dice failed on the rolls to wound. They almost always came up '1'. I told him after the game, that I thought he could benefit from adding a few more bows to his army. Rohan, they way they are currently configured, have to using archery to their advantage to whittle away at the enemy.

Game 2 - Light the Beacons vs David's Serpent Horde


This scenario was another meeting engagement modified scenario with a corner deployment. There were up to 3.5 bonus points available in the form of 7 beacons that were equally spaced across the board from corner to corner (opposite our deployment corners). You could earn 0.5 bonus points for each beacon that was lit (requiring a roll of 4+ on a D6 - a failing result meant your model was burned and died instantly).

For this scenario, I drew David's Haradrim horde army featuring the real Suladân (as opposed to my "Young" version), 5 Serpent Riders, 5 Haradrim Raiders, and a huge host of Haradrim Warriors with bows and spears. Ironically, we also drew the Harad themed table - it represented a small village somewhere in the desert regions of Harad. It was a classic match-up of rival Haradrim tribes.

I deployed with 2 Haradrim Raiders eying each corner beacon with the rest of my army bunched to the center to march towards the open area near the center of the table. There was a nice building near my deployment zone that allowed the archers to climb up and form an archery platform. It took me several turns of full movement to get them into position but it was worth the effort.

The northern most beacons (north being the top of the board from my perspective of course) looked like they would be contested by both of our us as I raced two raiders towards them and David brought all his Cavalry towards the them. However, David turned the majority of his cavalry in towards the center of the battlefield to prepare for combat. This allowed me to dismount both raiders and light each beacon successfully. I also moved my other two raiders towards the beacons to the far right. However, as I was in no danger of losing the ability to claim those beacons soon, I left my Raiders to guard them until some cheaper infantry troops could get closer. After a few turns I had two Haradrim warriors in position to light the beacons. Fate struck a fickle note there as one of my Haradrim warriors burned up in his attempt to light the beacon and to make matters worse, both Haradrim raiders fell to archery as they moved to join the ensuing battle at the center of the table. Aargh. I was able to secure one other beacon for a total of 4 earning 2 bonus points regardless of the outcome of the scenario.

In the center of the board, using my typical formation, I lined up my Mahûd, Half-Trolls, and Tribesmaster with spear support in preparation for the upcoming assault. David tested the waters of the my front line by charging in some Serpent Riders. Despite the equal fight value with the Mahûd, my superior number of dice (3 vs 2 again) allowed me to win the fights or luckily win the roll off. In the first turn, I took down three Serpent Riders (if I remember correctly).

The rest of the game was spent trading priority and had very similar results with the Mahûd working there way through the cavalry charges. Once I had broken through and killed most of his mounted models, the next lines of foot soldiers died pretty quickly. One of the highlights of this game (for me) was the Half-Troll going toe-to-toe with a Haradrim Chieftan (on foot) and taking him down. My "little" hero-killers did exactly what I wanted them to do. However, despite all that, the most valuable player of the game for was the "Iron Coated Ent-like Palm Trees" in the center portion of the battlefield. David and I both dubbed these trees with this moniker as they seem to absorb 75% of the arrows that his archers shot at me.

Eventually, my superior FV and Strength values broke through his army and he succumbed to the 25% remaining end game criteria, earning me my second Major Victory plus the 2 additional bonus points.

David was a fun opponent and I think both of us really enjoyed playing that game on that table. If he had been able to get his archers clear of those Iron Trees, I think the game could have been a lot closer. He could have been much more successful with his archery against me and wore my numbers down that way.


Game 3 - Look to the East vs Anthony's White Hand of Isengard


Entering the last game of the day 1, Anthony and I were tied for first in battle points. Anthony is a great general (as he showed throughout the tournament arguably playing the most difficult gauntlet of opponents) who does a good job on playing his Uruk-Hai army list.

I've played Uruk-Hai once before using a list consisting of a fighting core of Mahûd Warriors. However, last time this happened, I was allied with Orcs including a decent group of heavy armored Morannon Orcs to absorb some of the blows from the Uruk-Hai. I was a bit unsure of how the Haradrim contingent would do but felt confident none-the-less. Our armies were very similar in terms of pure fighting ability. Anthony's big advantage was heavy armor across the line and crossbows whereas my advantage was slightly higher model count (8 I believe) and the presence of a small cavalry contingent. Our direct fighting lines could go toe-to-toe with equivalent FV, equivalent Str (wounding on 5+), and equal number of attacks (3 for him with pikes and 3 for me with spears).

The scenario was our third Meeting engagement variation of the day. We had edge deployment with the twist that only half our army was deployed at the start of the game. The remaining half could enter play starting on Turn 2 depending on the outcome of a random die roll that got progressively easier as the game went on. The reinforcements would "come from the east" which in game terms meant come from your right edge. Since directions technically don't change, we jokingly called this scenario "Look the Right" - however, I applaud the organizers for using the obvious LOTR references for the scenario names.

To start the game, I deployed all my archers and about half my Mahûd, Tribesmaster, a Half-Troll and a handful of Haradrim Spears. My reserves were all cavalry, the rest of the Mahûd , a Half-Troll and a few Haradrim Spears. I deployed all my models close to the "East" edge of the board to try and maintain the fighting near my reinforcements. Anthony deployed all of his Crossbows on the right half of my board. He also had around a dozen Uruk-Hai with Shields or Pikes alongside a captain. His reserves were another Captain and 21 Uruk-Hai with Shields or Pikes.

The game started with two rounds of relatively weak volleyfire while he advanced the line to try and get the crossbows into range. On his second turn he rolled the necessary 5+ to bring his reinforcements to the table and started the long trek towards me. I advanced cautiously trying to be prepared to dive into some terrain to avoid getting some direct fire from his crossbows when he was in position.

By the third turn, I had priority and rolled the necessary result to bring my reinforcements on the board. I made the first huge mistake of the game as I was so focused on getting into position I totally forgot about the fact that he still had to move (duh!). I lined up a row of Mahûd and the Half-Troll right in front of his crossbows so that I could be ready to jump him on the next turn. Well, duh, he didn't have to move them and he shot 12 crossbows right into me and killed 4 Mahûd warriors. Ouch, but as bad as it was, it could have been worse. I was going to deploy my cavalry behind his lines and try to crunch his crossbows from both sides but the difficult terrain made it impossible for me to get my Cavalry into the position that I needed to be in to pull off this maneuver. As a result of my brain gaff, I was now reeling a little bit trying to figure out how to survive that part of the battlefield.

On the middle part of the battlefield, Anthony was advancing his 22 model reinforcements towards me. I formed up my ranks and prepared for the inevitable assault. I hoped that my decimated lines up to my north could hold those models at bay long enough for me to get the upperhand. My archers moved into a postion to get several turns of direct fire at his advancing Uruks. I had a bit more luck with direct fire taking out a couple bezerkers.

Once our lines clashed it was a bloody scrum. We just bludgeoned each other basically trading casualty for casualty. I was starting to lose ground in my fight around the Crossbow Uruks (now also supported by his other half of his original deployment group) but I was making headway on this reinforcements. Most of his kills were coming from Haradrim spearmen but my Mahûd were standing firm. The Half-Troll and Tribesmaster were monsters on that flank.

In the northern flank, my Young Suladan fell to the hands of the Uruk-Hai Captain. He was avenged when the Captain eventually was swamped with some remaining Mahûd. The battle got very tight as we were both within a small handful of models of breaking and we'd each lost one of our heroes.

In the central battle, I was finally able to wear down his remaining Uruk-Hai Captain as the Tribesmaster and Half-Troll brought him to his knees. However, elsewhere, my other Half-Troll was surrounded and trapped by Uruk Hai and died. We counted the bodies remaining and found that I was broken (by 1) and he was 1 model from breaking. He had lost both of his heroes and I still have the Mahûd Tribesmaster on the board.

Priority was rolled and he won. Knowing the warrior pride rule, he pulled back and engaged no one. It was time for me to roll for courage checks. I started with the Tribesmaster (of course). I needed to roll at least a 7 (Courage 2 + 1 Will). The dice fell... 4... 2. I was one pip short of passing the test as my Tribesmaster ran away. Predictably my army fell apart running away. One brave Mahûd warrior managed to pass his courage test (rolled a 10) and charged an Uruk-Hai warrior. A few Haradrim spearmen survived their courage checks and lended support. I won that combat and killed the Uruk-Hai, successfully breaking his army. However, the damage was done, the courage checks caused my army to fall below 25% and the game ended. Anthony earned a hard fought victory.

We were both exhausted after this game. It was probably the tensest game I've ever played individually. He was held to a minor victory as he had no surviving heroes. Anthony played his army very well and I thoroughly enjoyed the knock-down throw down match that ensued.

In the aftermath of the game, I realized my two fatal flaws. The first was the obvious bad deployment of my reinforcements. The second goes back to a conversation I had with Chris Langland-Shula on Adeptus Arizona. He advised that he really thought I should bring a Mahûd King instead of the Tribesmaster as those extra two courage points could be all the difference when I get broken. My over-confidence in the army didn't allow me to think that I'd be broken easily enough to make a difference and I rationalized that I the two models I would have lost would be more valuable than the Hero upgrade. I'm pretty confident now that if nothing else would have changed in my game, having a King would have meant that I won the game. Oh well, lesson learned after a tough battle.

So Day 1 ended with me still 2nd overall in battle points behind Anthony. Sean was one point behind me followed by Chris.

An interesting sidebar to this game was that I learned that Anthony would not be eligible for Best Overall as he had not painted his own army (a stipulation by the organizers, and all GW GT events, that you wouldn't be eligible for best overall or best appearance). So despite the outcome of our match and the huge points difference in battle, the Best Overall award was still very much up for grabs.


I've got two more games to go and I'll fill in those details hopefully in the next day or two.

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Last edited by BrentS on Wed Feb 25, 2009 5:37 pm, edited 1 time in total.
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PostPosted: Tue Feb 24, 2009 6:25 pm 
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Very cool battle report my friend; your reports are always so entertaining! :)

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PostPosted: Tue Feb 24, 2009 6:46 pm 
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I wish I had the time to do this sort of thing.... :(

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PostPosted: Tue Feb 24, 2009 8:10 pm 
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well done 8) great report.

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Excellent report! I really enjoy reading your reports. :yay:
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PostPosted: Tue Feb 24, 2009 10:47 pm 
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A very good read and interesting scenarios - GWUKGT please take note!
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PostPosted: Tue Feb 24, 2009 11:41 pm 
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A great report as usual Brent.

Just wondering, in your third game, didn't you consider it a bit of a 'cheap' move to stay out of combat and force you to take all those Courage rolls?


I know all fair's in love and war, but it seems a little dirty to me.

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PostPosted: Wed Feb 25, 2009 6:08 am 
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Great report, fun and interesting to read, thanks!
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PostPosted: Thu Feb 26, 2009 3:58 am 
Elven Warrior
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Thanks everyone for taking the time to read my rambling reports!!

gaarew wrote:

Just wondering, in your third game, didn't you consider it a bit of a 'cheap' move to stay out of combat and force you to take all those Courage rolls?


I know all fair's in love and war, but it seems a little dirty to me.


Nope, never even crossed my mind. I would have done the same thing. It was a tight game in a tournament where we were both fighting for first place. The Mahud are scary good with one major weakness. If you aren't going to exploit that weakness then you make it easy on your opponent to win.

If we were playing a friendly, then perhaps but certainly not in a tournament game.

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PostPosted: Thu Feb 26, 2009 4:27 am 
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gaarew wrote:
Just wondering, in your third game, didn't you consider it a bit of a 'cheap' move to stay out of combat and force you to take all those Courage rolls?


If nobody took advantage of this, it wouldn't be a weakness, and they'd have to cost a lot more.
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