The One Ring
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Design Studio Open Day 09
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Author:  lotrchampion [ Sun Feb 15, 2009 5:45 pm ]
Post subject:  Design Studio Open Day 09

Zomg. What an awesome day.

Just got back from the Design Studio Open Day 09, where the main feature was War of the Ring. Much to report!

We'll start with the book itself. I got to have a few demo games of the system, and a massive look through the book. This thing is well worth its money. It beautifully laid out, in full colour, with many explanatory diagrams. Plus rules for EVERY model currently in the SBG, and some coming in the future, for WotR.

The game itself is awesome. Fluid, flowing, generally good fun. I'll give you a run through of what is essnetially a quick start guide to WotR.

Priority
Like the normal SBG priority, but in the case of a draw, you just reroll. No auto getting priority!

Movement
Movement is your standard manuvoring. No charges, they take place in the Charge phase. The main features:

-Infantry move 6"
-Cavalry move 10"
-Monsters move 8"

If you are within 6" of an enemy formation at the start of your movement, you can only move 1/2.

Wheeling and reforming costs NOTHING, the only restriction is that the formation is not allowed to physically move more than its movement rate. Very nice, keeps it flowing and fluid. LOTS of manuvoring here.

Shooting
Very simple, simply roll the number of dice equal to the number in your front rank. Shoot value gets you more dice; subtract your SV from 5, and you get that many extra dice per company. So, for example, 2 companies of Rangers in a formation, set up alongside each other, would get 8 dice, then another 2 per company, for a total of 12 shots. Nearly all bows are Str2 now, only range varies. No volley fire either, but if you are over half your range from the enemy, you shoot at Str1. As normal, you can only shoot if you move half your movement. If a formation loses a company from shooting, they fall back D3" (but are not otherwise affected with facing etc, just pushed back).

Combat
The person with priority declares their charges, and then the other does. Charges work as so:

1. Declare the unit charging and their target.
2. Roll a D6. On a 1, the unit fails to charge. On a 2-5, charge normally. On a 6, each company in the charging formation gains D3 attacks plus the ones for charging.
If you successfully charge, add X" to this dice roll.. X depends on your type.. This is how far you can charge. For example:

Infantry-D6+2"
Monsters-D6+4"
Cavalry-D6+6"

Move 1 company into contact with the enemy you are charging. This is your 'spearhead'. The rest of the formation can then move up to double their normal move to get into contact with the enemy. So if the Spearhead can hit home, everything usually can.

Units strike in the order Monsters>Cavalry>Infantry. Units of the same type striking each other fight simaltaneously.

Your attacks for a company work as follows:
-If the company is in contact with the enemy, they get their normal number of attacks per model. For an infantry unit, this is usually 8 attacks.
-Each company gets +1 Attack for charging. Cavalry get +6 per company.
-If you rolled a 6 when charging, the company gets another D3 attacks.
-If the company has a company behind it which is not in contact with the enemy, this is a 'supporting company', and gives the company in front 1 extra attack.
-For each point HIGHER your FV is than your enemy's, the company gets another attack.
-If you are charged in the side arc, yeach company loses lose 3 attacks. If you are charged in the rear, each company loses 5 attacks.

If you charge an enemy with Pikes, you lose all charge bonuses! Hurrah for Uruks!

So, an example from my practice game. It was my priority, and I had a unit of Rohan Militia led by Theoden with a unit of Uruk-hai w/ Shields in front of me. I also had an Ent in his rear arc. Nasty!

I declared charges with both units at the Uruks. Theoden rolled a 3 to charge, and charged 5" forward. The Uruks were only 2" away, so was successful. The Ent rolled a 1, and decided not to be hasty, instead standing still.

I had 2 companies in contact with his Uruks, with 1 supporting company behind. Theoden's company had 8 attacks initially. They gained +1 for charging, for 9. Then, Theoden's ability allows him to lend his respectable FV5 to his company. This meant they were 1 FV higher than the Uruks, giving them +1 attack for 10 attacks. The company next to Theoden had 8 attacks, +1 for charging, and also had a supporting company for another attack. This meant I was striking with 20 dice, and, thanks to the Uruk's Shieldwall, wounding on 6s.

Theoden's company struck first, in case I wanted to affect any of the dice with his Might. They managed to kill 3 Uruks, and I boosted a 5 to a 6 to make it 4 dead. The other company managed a measily 1 dead Uruk.

Since both formations are Infantry, they struck simaltaneously. The Uruks had 2 companies in base contact, each with a supporting company. They had 8 attacks per company basic, with +1 attack for supporting companies each, giving 18 attacks altogether. Needing 5s to wound, they killed a mighty 8 men. The Uruks therefore won the combat.

When a side loses combat, it first rolls on the Panic table. Again, its the principle of "1s are bad." A 1 means each company automatically becomes Disorded (more on this in a moment) and then takes a number of casualties. if you roll a 2-5, you must take a Courage test; if you fail, you lose a number of models equal to how many you failed by. Whether you pass or fail, you become Disordered. On a 6, you stand firm, and simply stand there. At the end of combat, formations are seperated to 1" apart.

When a unit becomes Disordered, they must take a Courage Check to rally at the start of each turn. If they fail, the run their normal Charge distance towards the nearest board edge. In combat, disordered units fight at FV0, generally meaning they get slaughtered. When a unit rallies, it may act as normal for the rest of the turn.

We didn't get a chance to look at magic, but from what I hear, its plain nasty. The game itself is really good fun, and I really advise going to your local GW on Febuary 28th for the preview day.

Models!!!

There was LOADS on display. Here's what we saw:
-Minas Tirith command
-Rohan command
-Galadhrim Knights
-Galadhrim Warriors (including the new plastic Swordsmen)
-Guards of the Galadhrim (these guys with Spears which I believe function as Pikes in the WotR)
-Rumil
-Haldir
-Sons of Eorl
-New Gandalf
-New Witch King
-New Theoden
-New plastic AotD and metal Command
-New Grey Company and Command
-New Uruk command and Shaman

Now a quick note on the Galadhrim. These are not released until June. There will not be an accompanying Sourcebook, but rules for using the associated stats for the enw stuff in the SBG will be released in WD and online.

A note on Shamans-these are bought as Unit upgrades. When you buy a Formation, the first company is automatically the Command Company, even if you do not upgrade it. Legendary Formations tend to come with their Character and associated command by default, but normal formations you buy them for. Most units can have Captains, Standard Bearers and Musicians.

Captains-Lend their FV and C to the company, as well as Might
Standard Bearers-Allow you to reroll your Charge dice
Musicians-Unsure.

I would advise buying at the very least a Standard Bearer for all formations, they are sooo useful.

I'm quite exhausted, and I may well have left some stuff out or forgotten it. If you want to know anything else about the book, game or figures, just ask and I will answer as best as possible. Hope you enjoyed reading! :)

Author:  Corsair [ Sun Feb 15, 2009 6:40 pm ]
Post subject:  Re: Design Studio Open Day 09

lotrchampion wrote:

-Rumil
-Haldir


1) Is this a new haldir model - is he armoured
2) what poses are they both in?
3) They did Rumil and haldir but NOT orophin?! - I am suprised by this.

Author:  lotrchampion [ Sun Feb 15, 2009 6:42 pm ]
Post subject: 

Many pics here:

Pics

Rumil is leant forward and has a circlet around his head, fully armoured. Haldir is also fully armoured, raising his blade over his head to strike I believe. Both awesome models. :)

Author:  Corsair [ Sun Feb 15, 2009 6:56 pm ]
Post subject: 

lotrchampion wrote:
Many pics here:

Pics

Rumil is leant forward and has a circlet around his head, fully armoured. Haldir is also fully armoured, raising his blade over his head to strike I believe. Both awesome models. :)


I can't see Haldir or rumil there :(

Author:  Mouth-of-Sauron [ Sun Feb 15, 2009 7:31 pm ]
Post subject: 

Oh god Im going crazy the New Dead Banner Bearer is apsolutly awsome... and Witch King and Gandalf daim I like the WotR...


Any ideas how much would the Dead Armys Contignent cost? in the Game I mean...

Author:  maximus [ Sun Feb 15, 2009 7:57 pm ]
Post subject: 

it was a fantastic day
i went to most of the seminars
and playing war of the ring itself was soooo much fun
and i was amazed by the new elf models :)
dont think i saw you lotr champion :(

Author:  lotrchampion [ Sun Feb 15, 2009 8:17 pm ]
Post subject: 

I was wandering about with my TLA t-shirt on in the afternoon. Didn't get there til about 1 though, so missed the seminar (although I've chatted so much with Matt Ward both today and at GT about WotR that I probably didn't miss much).

Unfortunately Haldir wasn't on display, but Rumil was as a green. No pics though.

Author:  maximus [ Sun Feb 15, 2009 9:05 pm ]
Post subject: 

i did see the new haldir
he has his blade out and i believe is in a running pose
sorry got no pics as i saw him in the seminar :(

Author:  The King of Mirkwood [ Sun Feb 15, 2009 9:13 pm ]
Post subject: 

Looks amazing and interesting!

The new Haldir sounds cool! Have not seen it though!

Looking forward to my first game with WoTR

Author:  Gothmog 3rd [ Sun Feb 15, 2009 9:52 pm ]
Post subject: 

Do heroes have more than one attack while they are in a company?
I noticed that your Theoden company only had 8 dices initially.

Is there any reason for buying spear armed companies?

Author:  lotrchampion [ Sun Feb 15, 2009 10:15 pm ]
Post subject: 

Spear armed companies basically count as having hand weapons. So in WotR, spears are non-existent in terms of a special weapon.

No, Heroes do not contribute additional attacks to a company, it is merely their superior FV that is lent. It means that Heroes have a MASSIVE supporting role in WotR, but not so much a direct "can chomp through units" role like in Fantasy. Very well designed IMO.

Author:  DM [ Sun Feb 15, 2009 11:16 pm ]
Post subject: 

What sort of terrain did you play on, do you think that the movment trays will playable on anything other than a flat surface?

I don't know anything bout WHFB, but this seems pretty similer? is it?

Thanks
DM

Author:  lotrchampion [ Sun Feb 15, 2009 11:37 pm ]
Post subject: 

DM, the only similarity with Warhammer is really that you move in groups. That is IT. I basically sat in the game making many assumptions that it had parallels with Warhammer, and was wrong every time. Its far more manuvorable, and very fluid.

As far as terrain is concerned, we played on a fairly open field to keep it simple. In that respect, it is a little like Warhammer and other regimental based games in that it lends itself to the typical Field of Battle. However, terrain is still very important tactically for things like a flank anchor, and to secure areas of your force. I believe the 'Pathfinders' rule which I noticed the Wood Elves had may be along the lines of bonuses to movement in terrain, but thats just a guess.

Author:  Dorthonion [ Mon Feb 16, 2009 8:05 pm ]
Post subject: 

Great pics (never mind the Warhammer). I guess GW had to do a heroic horseman Gandalf as Ebob had created that wonderful conversion. The AotD look fabulous.

Author:  Mouth-of-Sauron [ Mon Feb 16, 2009 9:22 pm ]
Post subject: 

Wait But do you mean that I can't filed Aragorn Singlly? Like Sending a swat team of Aragorn Legolas and Gimli on their way to make a special attacks from the rear or something?

So basically herose can't act lonely? WT* if so then I had just found one negative thing about this all...WotR :lol: :-D

Author:  Gothmog 3rd [ Tue Feb 17, 2009 12:01 pm ]
Post subject: 

Epic heroes are allowed to leave their unit

Author:  Mouth-of-Sauron [ Tue Feb 17, 2009 1:21 pm ]
Post subject: 

I mean they can change their grupe? But I can't use them totally lonely...?

Author:  BrentS [ Tue Feb 17, 2009 2:15 pm ]
Post subject: 

Mouth-of-Sauron wrote:
Wait But do you mean that I can't filed Aragorn Singlly? Like Sending a swat team of Aragorn Legolas and Gimli on their way to make a special attacks from the rear or something?

So basically herose can't act lonely? WT* if so then I had just found one negative thing about this all...WotR :lol: :-D



Epic Heroes are individual characters on the battlefield. As others have said, they can join up with individual companies and leave when they want. If they are on foot and join a Mounted Company, they automatically get a horse (one of the 'weird' parts in my mind). However, they can fight individually as well.

By the way, Aragorn, Gimli, and Legolas have their own Legendary Formation called "The Three Hunters". So you can use them individually or you could field them in this formation.

Author:  lorderkenbrand [ Wed Feb 18, 2009 7:32 am ]
Post subject: 

A very useful breakdown, I'm impressed by the combat rules in particular, thanks again 8)

Author:  Gothmog 3rd [ Wed Feb 18, 2009 10:12 am ]
Post subject: 

How does it work when you assign a hero with higher defence or strenght than the rest of his company? Does the hero get the D/S stats of his company? Not opposite I hope.

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